Hi,
I have xdosemu running fine under gnome but experience the mouse click
problem under kde.
I am attempting to get it running in a terminal and am experiencing some
difficulties.
When I finish my dos session and type exitemu or attempt to switch terminals
or back to x I get some kind of wei
* At 2002-11-29T23:27+0300, Stas Sergeev wrote:
:
| >I thought I had a clever idea, ifconfig'd up a virtual interface eth0:0
| >and set $_netdev = "eth0:0", but that made dosemu crash so it probably
| How exactly the crash looks like?
stian:~$ nice -20 dos -D+P -o dos.debug >dos.out 2>&1
dos.deb
Hello.
Stian Sletner wrote:
I thought I had a clever idea, ifconfig'd up a virtual interface eth0:0
and set $_netdev = "eth0:0", but that made dosemu crash so it probably
How exactly the crash looks like?
I'm having problems compiling the dosnet module in RH8.
It was already reported that the
Hi again.
I thought I had a clever idea, ifconfig'd up a virtual interface eth0:0
and set $_netdev = "eth0:0", but that made dosemu crash so it probably
wasn't. ;)
* At 2002-11-29T03:40+0300, Stas Sergeev wrote:
:
| Note that I never actually tried something like that, so it would be
| interesti
Hello.
Ged Haywood wrote:
Don't use setup-dosemu script for now as it removes some important
options from compiletime-settings.
What options are important that it removes?
Just compare the fresh compiletime-settings
file with the one created by setup-dosemu to
see which ones.
I compiled 1.1.
Hello.
Boszormenyi Zoltan wrote:
After setting up doom2 to "no sound", it works.
You haven't applied the necessary
patches from here:
http://dosemu.sourceforge.net/stas/
so what is to expect.
Supaplex uses a kind of "split screen", the lower part contains time
and other status info, the upper
Hi Stas,
On Fri, 29 Nov 2002, Stas Sergeev wrote:
> Boszormenyi Zoltan wrote:
> > and I compiled dosemu-1.1.3.7 with the attached compile-time settings.
>
> Don't use setup-dosemu script for now as it removes some important
> options from compiletime-settings.
What options are important that it
> Now I tried some games, some worked, some didn't. E.g. doom2 didn't,
> supaplex (a boulder dash clone) did. Now back to work. ;-)
After setting up doom2 to "no sound", it works.
Supaplex uses a kind of "split screen", the lower part contains time
and other status info, the upper part is a 2D
Stas Sergeev wrote:
> Hello.
>
> Boszormenyi Zoltan wrote:
>
>> and I compiled dosemu-1.1.3.7 with the attached compile-time settings.
>
> Don't use setup-dosemu script for
> now as it removes some important
> options from compiletime-settings.
> The "compiletime-settings" provided
> by default wo