On Wed, 12 Sep 2007, Larry Alkoff wrote:
I'm very frustrated.
I'm trying to use a font called 'vga12x30.pcf.gz` which is a perfect
11 wide x 8.5 high font for dosemu.
There have been multiple attempts to set this and other similar fonts.
Sometimes it works but mostly not.
My procedure is:
On Fri, 29 Dec 2006, Dave Phillips wrote:
Yes, I have it running on a 2.6.18 kernel, I built and installed it on an
AMD64 machine. I use it to run a MIDI sequencer from the late 1980s, it works
perfectly.
Hi Dave,
thanks for responding. I'll start hacking around to see if I can find
the
On Mon, 5 Apr 2004, Nick Maclaren wrote:
Unfortunately, that indicated that the problem is elsewhere. The
symptom is that using the keyboard to move eventually (not immediately)
causes the game to run like a drain, and the cure is to do something
with the mouse. Just twitching it cures the
On Mon, 19 Jan 2004, James B. Hiller wrote:
@echo off
echo Welcome to dosemu 1.0.2.1!
^^^
Hi,
you seem to have multiple versions of dosemu lying around. Better
do some clean-up.
Cheers,
Rob Komar
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On Fri, 16 Jan 2004, Ged Haywood wrote:
Hi all,
On Fri, 16 Jan 2004, Stas Sergeev wrote:
I don't know why the *recording* of a midi file can be better under
dosemu that under linux. Even the midid, the helper program that
comes with dosemu, can record the midi files very well. From
On Tue, 30 Sep 2003, Bart Oldeman wrote:
On Tue, 30 Sep 2003, Robert Komar wrote:
this doesn't look like it will work if there is a space somewhere in
the path. If awk is available on every system, then how about this:
BOOT_DIR_PATH=`ls -l $HOME/.dosemu/drives/c | awk -F- '{ print $2
On Fri, 18 Jul 2003, Stas Sergeev wrote:
Robert Komar wrote:
The times between the slowdowns would get longer as I
increased the hogthreshold, but would never go away
entirely. Is this expected or a bug?
I guess the bug is too rough definition
for such a small issue.
It's not so small
On Thu, 17 Jul 2003, Stas Sergeev wrote:
... If you are unhappy with
a performance setting the $_hogthreshold=(0),
set it to another value, like 10, 50 etc.
I've tried playing Duke3D under dosemu with a
non-zero hogthreshold setting and always had
problems in the past. I prefer playing with
On Tue, 26 Nov 2002, Peter Jay Salzman wrote:
I have the hankering for playing an old DOS game called Redneck
Rampage. It uses the same engine as Duke Nukem 3D.
Has anyone reported success running this game under DOSEMU?
Would it be better to try with DOSEMU stable 1.0 or developer 1.1.3?