On 4/5/06, Lachlan Hardy <[EMAIL PROTECTED]> wrote:
> I've never played games such as World of Warcraft, but it was incredibly
> interesting to check out a colleague's characters and run them around a
> little. Each character has a different interface, with different buttons
> in different places.
Lachlan Hardy wrote:
Geoff Deering wrote:
I missed this because of the change in thread title.
Sorry! I was trying to avoid clogging up your thread...
That's fine, it's just me who missed that. No problem in changing it.
There are so many possibilities and variables here. I would no
Geoff Deering wrote:
I missed this because of the change in thread title.
Sorry! I was trying to avoid clogging up your thread...
There are so many possibilities and variables here. I would not be
surprised to find that some research shows enhanced user experience
through gaming and also the
Patrick H. Lauke wrote:
Lachlan Hardy wrote:
I just find this concept to be an exciting indicator of cool things
to come - building on the aforementioned conventions creatively to
produce stunning, fun, *usable* interfaces
Does anyone else feel this or do I need more coffee?
Well, if you
Lachlan Hardy wrote:
Geoff Deering wrote:
> He said children don't
> have this problem, they regard the whole interface as potentially
> interactive. I think things have evolved a lot since then, but I
notice
> how quickly young users can learn a user interface, and it probably
does
> not ef
Lachlan Hardy wrote:
I just find this concept to be an exciting indicator of cool things to
come - building on the aforementioned conventions creatively to produce
stunning, fun, *usable* interfaces
Does anyone else feel this or do I need more coffee?
Well, if you're already putting the ket
Geoff Deering wrote:
> He said children don't
> have this problem, they regard the whole interface as potentially
> interactive. I think things have evolved a lot since then, but I notice
> how quickly young users can learn a user interface, and it probably does
> not effect them to the same leve