Re: [LMMS-devel] Growl Instrument Idea

2014-08-26 Thread Tres Finocchiaro
> > Have you tried Watsyn? I'm curious too as to the limitations of our existing synths for growls and > whether or not we can leverage/enhance what we already have rather than > adding a new one. That was my initial thought as well. - tres.finocchi...@gmail.com On Tue, Aug 26, 2014 at 11:15

Re: [LMMS-devel] Growl Instrument Idea

2014-08-26 Thread Vesa
On 08/27/2014 03:31 AM, Ian Sannar wrote: > Okay. I'm going to base it off of OpulenZ, since that's a two-operator > FM synth. I don't really recommend it. OpulenZ actually uses a library that (quite accurately I might add) reimplements the entire OPL-2 chip in software. Yeah, that's pretty damn a

Re: [LMMS-devel] Growl Instrument Idea

2014-08-26 Thread Ian Sannar
Here's the header art or whatever you call it. The background will likely just be something black. Knobs will be native LMMS knobs. ​ On Tue, Aug 26, 2014 at 6:31 PM, Ian Sannar wrote: > Okay. I'm going to base it off of OpulenZ, since that's a two-operator FM > synth. > Obviously, being new t

Re: [LMMS-devel] Growl Instrument Idea

2014-08-26 Thread Ian Sannar
Okay. I'm going to base it off of OpulenZ, since that's a two-operator FM synth. Obviously, being new to LMMS dev and C++ I will need some assistance from anybody willing who has a better idea of what they're doing than me. And as far as existing synths' growls in LMMS, Zyn does an okay job but no

Re: [LMMS-devel] Sample packs?

2014-08-26 Thread Ian Sannar
Alright. Committed my samples. The AUTHORS file is a bit weird to me... So I didn't add myself. More about that in the commit description. On Tue, Aug 26, 2014 at 3:01 PM, Tres Finocchiaro < tres.finocchi...@gmail.com> wrote: > Furthermore if you create a "release" in the "releases" section here

Re: [LMMS-devel] Instructions for create a deb package.

2014-08-26 Thread Israel
John Doe? C'mon man... John Doe doesn't have a Tardis :) On 08/26/2014 12:26 PM, Tres Finocchiaro wrote: > Thank you kindly. I will certainly have questions once I try it out. > For now, it has been published to the project page here: > https://github.com/LMMS/lmms/wiki/Packaging-Ubuntu-PPA > >

Re: [LMMS-devel] Sample packs?

2014-08-26 Thread Tres Finocchiaro
Furthermore if you create a "release" in the "releases" section here https://github.com/LMMS/Samples/releases, then we can auto-feed this to the samples page and have it immediately available for download. File a bug report on the lmms.io tracker once you've done this and I'll take care of the aut

Re: [LMMS-devel] Sample packs?

2014-08-26 Thread Tres Finocchiaro
At a glance this looks very nice. I have one recommendation I noticed you have some collections which hit each note such as the Riser Pack and the Kick collection. I would argue those should be converted to soundfonts and be a single SF2 file, not a bunch of individual samples. This would a

Re: [LMMS-devel] Sample packs?

2014-08-26 Thread HDDigitizerMusic
@Ian Sannar All right. I made these myself. Took a heck of a long time. If they're included please preserve the names. :) Great, you can create a pull request here. :) We have a new repo for the sample packs now. Make sure to read the rules. https://github.com/LMMS/Samples @drunken jesus You can

Re: [LMMS-devel] Fwd: LMMS/physical modelling synth?

2014-08-26 Thread Stefaan Himpe
> Physical Modelling is a pretty complex and limited method of synthesis I How is physical modeling limited? Have you heard pianoteq's pianos? What they achieve in 40 MB of executable borders on witchcraft. -- http://technogems.blogspot.com http://a-touch-of-music.blogspot.com http://youtube.c

Re: [LMMS-devel] Instructions for create a deb package.

2014-08-26 Thread Tres Finocchiaro
Thank you kindly. I will certainly have questions once I try it out. For now, it has been published to the project page here: https://github.com/LMMS/lmms/wiki/Packaging-Ubuntu-PPA I invite anyone that has time to try it to edit it and put it into proper markdown format. For now, it's been slig

Re: [LMMS-devel] Supesaw Preset

2014-08-26 Thread Ian Sannar
Just realised that the subject says "supesaw" rather than "supersaw." Wow. I can grammar. On Tue, Aug 26, 2014 at 8:33 AM, Sam Duff wrote: > I agree that we don't need to cull any of the presets. However, I also > think it won't harm anyone to be including newer presets that are deemed to > be

Re: [LMMS-devel] Supesaw Preset

2014-08-26 Thread Sam Duff
I agree that we don't need to cull any of the presets. However, I also think it won't harm anyone to be including newer presets that are deemed to be good - they're only a few KB in size. Kind regards, Sam Duff On Wed, Aug 27, 2014 at 12:16 AM, Ian Sannar wrote: > I guess it doesn't need to b

Re: [LMMS-devel] Fwd: LMMS/physical modelling synth?

2014-08-26 Thread Vesa
On 08/26/2014 09:41 AM, drunken jesus wrote: > you probably just > need a synth where you can adjust the tuning and play sounds in the scales > they use, "Anamark" is a newly free(formerly commercial) vst synth that's > pretty complex and has the ability to import tuning files Zyn can also do that

Re: [LMMS-devel] Supesaw Preset

2014-08-26 Thread Ian Sannar
I guess it doesn't need to be done. On Tue, Aug 26, 2014 at 8:15 AM, David Gerard wrote: > Your planned cull will break stuff and it's entirely unclear how doing > that will help LMMS. > > On 26 August 2014 14:56, Ian Sannar wrote: > > The preset still needs a bit of work. > > > > @musikbear >

Re: [LMMS-devel] Supesaw Preset

2014-08-26 Thread David Gerard
Your planned cull will break stuff and it's entirely unclear how doing that will help LMMS. On 26 August 2014 14:56, Ian Sannar wrote: > The preset still needs a bit of work. > > @musikbear > But Google has forms, which we could use. > Find the top 100 or so used presets, and keep those included.

Re: [LMMS-devel] Supesaw Preset

2014-08-26 Thread Ian Sannar
The preset still needs a bit of work. @musikbear But Google has forms, which we could use. Find the top 100 or so used presets, and keep those included. On Tue, Aug 26, 2014 at 7:22 AM, Tres Finocchiaro < tres.finocchi...@gmail.com> wrote: > Oh yeah... here's their discussion forum: > > > http:

Re: [LMMS-devel] Supesaw Preset

2014-08-26 Thread Tres Finocchiaro
Oh yeah... here's their discussion forum: http://www.kvraudio.com/forum/viewforum.php?f=47&sid=9408fe99a14330f0e8d8452bfccd0483 - tres.finocchi...@gmail.com On Tue, Aug 26, 2014 at 9:20 AM, Tres Finocchiaro < tres.finocchi...@gmail.com> wrote: > @Ian, > > If you really feel this is good enough

Re: [LMMS-devel] Supesaw Preset

2014-08-26 Thread Tres Finocchiaro
@Ian, If you really feel this is good enough to have it included, you may have better luck proposing it way-way upstream to the Zyn team. I believe all of our built-in Zyn presets trickle downstream from them, so if they accept, it will eventually make it into a future build. Zyn is sort of a bl

Re: [LMMS-devel] Supesaw Preset

2014-08-26 Thread musikbear
whitch instruments will be able to create a truely unique sound? That could be the question. I think Monstro and sfX could - Personally i have never used the 8bit generators, but if someone wanted to make an old-school video-game, then freeboy and 'commandore¨ (?) would be extremely usefull. imo t

Re: [LMMS-devel] Sample packs?

2014-08-26 Thread drunken jesus
http://www.mediafire.com/download/1sirn7v42blp8wb/Drunken+Jesus+-+Digital+Drums+%28Mono%29.rar Here's a link to the sample pack I contributed to the project, all sounds were 100% synthesized with no samples so copyright isn't an issue but because of that certain sounds like cymbals don't sound all