On Fri, 25 Feb 2005 [EMAIL PROTECTED] wrote:
During the middle ages and the early renaissance
other concepts were in use, ones
equally deserving of this sort of game to aid one in 'drilling'.
But, you forget that Renaissance people did not have computers.
Just joking. Sorry, it seems funny
On Thu, 24 Feb 2005, Dr. Marion Ceruti wrote:
Seems to me that this would be of interest to the general music
community, not just to our lute-specific group. Maybe it would help in
training people who can't recognize intervals.
Thanks for the idea, but my program uses lute tablature.
As
]
Subject: Re: Lute game for MS Windows.
Mathias,
well, yes, it does. I, for one, when I play renaissance music, enjoy
listening to ascending and descending lines that follow the habits of
their respective modes. It's fun and it makes that music so much more
interesting to me.
You have lost
Hi Marion,
obviously, I've been far from enlightnening anyone, which is sad. Those
differently ascending and descending lines Arto and me mentioned have
nothing whatsoever to do with temperaments and/or Pythagorean comma
(like low major thirds differing from high diminished fourths or so).
And
mailto:[EMAIL PROTECTED] schrieb:
You're quite right that these are modern terms and
that this assumes a modern conception of interval
content. However, how many of us fluently think in
terms of the gamut, mutation, etc. when we play
renaissance or medieval repertoire? Do any of you out
[EMAIL PROTECTED] said:
However, how many of us fluently think in
terms of the gamut, mutation, etc. when we play
renaissance or medieval repertoire?
while playing? hmm, well, if the musica ficta still needed resolutino, yes, one
has to. Not usually a problem with tablature, however,
Mathias,
well, yes, it does. I, for one, when I play renaissance music, enjoy
listening to ascending and descending lines that follow the habits of
their respective modes. It's fun and it makes that music so much more
interesting to me.
You have lost me here, perhaps it is my lack of formal
Hello. In learning to program MS Windows applications (using the Win32
API, aka Windows User Interface), my first project has been a lute
interval-naming game.
The game presents a series of (randomly generated) harmonic intervals in
lute tablature, and asks the player to name each one (unison,
Herbert Ward [EMAIL PROTECTED] said:
(unison, minor
second, major second, ..., major seventh, octave,
you realize that those are terms that relate to MODERN theory, and they relate
to
the common european scale, ignoring many other scales in use in the world.
During the middle ages and the
You're quite right that these are modern terms and
that this assumes a modern conception of interval
content. However, how many of us fluently think in
terms of the gamut, mutation, etc. when we play
renaissance or medieval repertoire? Do any of you out
there think about and analyze this music
I'm with Chris on this one. Give Herb a break, if he tried to make the first
pass all things to all musicians he'd never finish it (no reflection on your
programming skills Herb, I quote what we used to call Von Neumann's Law in
the early computer business - any system, no matter its percent
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