Re: Lute game for MS Windows.

2005-02-26 Thread Herbert Ward
On Fri, 25 Feb 2005 [EMAIL PROTECTED] wrote: During the middle ages and the early renaissance other concepts were in use, ones equally deserving of this sort of game to aid one in 'drilling'. But, you forget that Renaissance people did not have computers. Just joking. Sorry, it seems funny

Re: Lute game for MS Windows.

2005-02-26 Thread Herbert Ward
On Thu, 24 Feb 2005, Dr. Marion Ceruti wrote: Seems to me that this would be of interest to the general music community, not just to our lute-specific group. Maybe it would help in training people who can't recognize intervals. Thanks for the idea, but my program uses lute tablature. As

Re: Lute game for MS Windows.

2005-02-26 Thread Dr. Marion Ceruti
] Subject: Re: Lute game for MS Windows. Mathias, well, yes, it does. I, for one, when I play renaissance music, enjoy listening to ascending and descending lines that follow the habits of their respective modes. It's fun and it makes that music so much more interesting to me. You have lost

Re: Lute game for MS Windows.

2005-02-26 Thread Mathias Rösel
Hi Marion, obviously, I've been far from enlightnening anyone, which is sad. Those differently ascending and descending lines Arto and me mentioned have nothing whatsoever to do with temperaments and/or Pythagorean comma (like low major thirds differing from high diminished fourths or so). And

Re: Lute game for MS Windows.

2005-02-25 Thread Mathias Rösel
mailto:[EMAIL PROTECTED] schrieb: You're quite right that these are modern terms and that this assumes a modern conception of interval content. However, how many of us fluently think in terms of the gamut, mutation, etc. when we play renaissance or medieval repertoire? Do any of you out

Re: Lute game for MS Windows.

2005-02-25 Thread demery
[EMAIL PROTECTED] said: However, how many of us fluently think in terms of the gamut, mutation, etc. when we play renaissance or medieval repertoire? while playing? hmm, well, if the musica ficta still needed resolutino, yes, one has to. Not usually a problem with tablature, however,

Re: Lute game for MS Windows.

2005-02-25 Thread Jon Murphy
Mathias, well, yes, it does. I, for one, when I play renaissance music, enjoy listening to ascending and descending lines that follow the habits of their respective modes. It's fun and it makes that music so much more interesting to me. You have lost me here, perhaps it is my lack of formal

Lute game for MS Windows.

2005-02-24 Thread Herbert Ward
Hello. In learning to program MS Windows applications (using the Win32 API, aka Windows User Interface), my first project has been a lute interval-naming game. The game presents a series of (randomly generated) harmonic intervals in lute tablature, and asks the player to name each one (unison,

Re: Lute game for MS Windows.

2005-02-24 Thread demery
Herbert Ward [EMAIL PROTECTED] said: (unison, minor second, major second, ..., major seventh, octave, you realize that those are terms that relate to MODERN theory, and they relate to the common european scale, ignoring many other scales in use in the world. During the middle ages and the

Re: Lute game for MS Windows.

2005-02-24 Thread chriswilke
You're quite right that these are modern terms and that this assumes a modern conception of interval content. However, how many of us fluently think in terms of the gamut, mutation, etc. when we play renaissance or medieval repertoire? Do any of you out there think about and analyze this music

Re: Lute game for MS Windows.

2005-02-24 Thread Jon Murphy
I'm with Chris on this one. Give Herb a break, if he tried to make the first pass all things to all musicians he'd never finish it (no reflection on your programming skills Herb, I quote what we used to call Von Neumann's Law in the early computer business - any system, no matter its percent