Am 09.01.2013 um 23:25 schrieb Scott Kostyshak :
> On Wed, Jan 9, 2013 at 4:45 AM, Stephan Witt wrote:
>>
>> Am 09.01.2013 um 10:21 schrieb Scott Kostyshak :
>>
>> As discussed in (a partial hijacking of) #8484, if I build with
>> autotools, there is a workaround to get HUD working by clicking
On Wed, Jan 9, 2013 at 4:45 AM, Stephan Witt wrote:
>
> Am 09.01.2013 um 10:21 schrieb Scott Kostyshak :
>
> As discussed in (a partial hijacking of) #8484, if I build with
> autotools, there is a workaround to get HUD working by clicking on the
> menus to generate the items. If I build with cmake
As discussed in (a partial hijacking of) #8484, if I build with
autotools, there is a workaround to get HUD working by clicking on the
menus to generate the items. If I build with cmake, that workaround
does not work.
Any guess as to what causes the difference?
Note that I don't really care about