ext Matt Croydon wrote:
emulators that I tried out
(http://www.postneo.com/2005/05/27/maemo-emulation). Also check out
Nice stuff :-) I hope we will have a working and playable c64-emulator
on 770.
I've been running vice [1] on the device itself, but with only ~3-4 fps
(playing 'hero' gam
Hi,
speaking in SDL, I?ve been a SDL programmer for a while, before going to
Nokia Series 60. And I want to go back to SDL.
how do I create a SDL project under Maemo? what files are needed? what are
the diferences?
I took the ltris debian source package and compiled it against SDL in
scratchb
On Tue, May 31, 2005, Daniel Monteiro wrote:
> any idea if Maemo or the 770 works with Bluetooth keyboards?
Currently there's no support for it. However, it should be pretty easy
to hack together since BlueZ already supports it. The biggest task would
probably be creating a decent UI for it. BT ke
sorry for my bad english. you answered everything I wanted to know
thanks a lot!
I guess I´m one of the firsts brazillians (except from people of Nokia
Brasil) to try Maemo =-)
Salonen Kuisma wrote:
Hi,
for data files this is all about how you handle them. Since under
maemo users rarely ex
I like the "ignore all this shit" idea ;-)
oh...and icebreaker didn´t worked. it complained about "game_startup"
i´ve got the files at the Indt server.I also got a game they did.
neither worked.
any idea if Maemo or the 770 works with Bluetooth keyboards?
Salonen Kuisma wrote:
Hi,
ext Ti
Hi,
for data files this is all about how you handle them. Since under maemo
users rarely execute any binaries from local working dir, you should
just have some data dir for you app and load files from
APP_DIR/and_so_on. I assume you are doing a game since you are using
SDL, if so, you should
Well, I´ve translated the SDL docs to portuguese. they are quite pure of
new plataforms
about the F6, it can´t detect FULLSCREEN, but will listen for F6 and can
switch to fullscreen anytime.
but about the project files? Can I just drop all the files from my
project, compile them, link to the "
Hi,
ext Timo Savola wrote:
On Mon, 2005-05-30 at 20:15 -0300, Daniel Monteiro wrote:
how do I create a SDL project under Maemo? what files are needed? what
are the diferences?
It's no different from creating a SDL program in Linux. You might want
to set the proper window size (720x420 win
On Mon, 2005-05-30 at 20:15 -0300, Daniel Monteiro wrote:
> how do I create a SDL project under Maemo? what files are needed? what
> are the diferences?
It's no different from creating a SDL program in Linux. You might want
to set the proper window size (720x420 windowed, 800x480 full-screen),
speaking in SDL, I´ve been a SDL programmer for a while, before going to
Nokia Series 60. And I want to go back to SDL.
how do I create a SDL project under Maemo? what files are needed? what
are the diferences?
_
On Sat, 28 May 2005, Aleksandr Koltsoff wrote:
As for the F6/Fullscreen-hw-button, I'd imagine that that event is handled by
the hildon af stuff in maemo, so this would require the application to link
against them and call the appropriate functions
(hildon_appview_set_fullscreen).
The F6 (fulls
On Sat, 2005-05-28 at 22:46 +0300, Asko Kauppi wrote:
> Ability to swap horizontal/vertical (at least in full screen mode)
> would be an almost must-have for this device. I know SDL could do
> it, at some level, but there are issues s.a. blitting images on the
> screen that might be more el
Fullscreen mode is all I wanted, but the points on keyboard/
recognition are good ones. So is the link to xrandr, will check. :)
Aleksandr Koltsoff kirjoitti 30.5.2005 kello 8.25:
On Saturday 28 May 2005 22:46, Asko Kauppi wrote:
Ability to swap horizontal/vertical (at least in full scre
On Saturday 28 May 2005 22:46, Asko Kauppi wrote:
> Ability to swap horizontal/vertical (at least in full screen mode)
> would be an almost must-have for this device. I know SDL could do
> it, at some level, but there are issues s.a. blitting images on the
> screen that might be more elaborate.
>
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