Raul Fernandes Herbster wrote:
Yeah... and besides that, no specific tutorials for maemo game
programming are available. We have to try using the same techniques
as we do at Desktop games. This idea could be improved.
You mean something like this http://maemo.org/maemowiki/GameDevelopment
?
what i mean is a tutorial which gives us some tips to create more
sophisticated user interfaces. GTK is good, but not sufficient to catch
gamers attention.
[]'s
2007/1/25, [EMAIL PROTECTED] [EMAIL PROTECTED]:
Raul Fernandes Herbster wrote:
Yeah... and besides that, no specific tutorials for
[EMAIL PROTECTED] wrote:
And also this from ot list of developer docs:
http://maemo.org/platform/docs/howtos/howto_game_startup_bora.html
Althought I never considered this game startup/pause screen a good idea
worth of implementing in any game but it is probably just me :-)
To me it seem
ext Raul Fernandes Herbster wrote:
what i mean is a tutorial which gives us some tips to create more
sophisticated user interfaces. GTK is good, but not sufficient to
catch gamers attention.
[]'s
Perhaps you should first share what are you trying to achieve? If you
think of desktop games,