RE: [maemo-developers] to Nokia: simple method to gaina gamingaudience on 770/800

2007-01-25 Thread Jakub.Pavelek
Raul Fernandes Herbster wrote: Yeah... and besides that, no specific tutorials for maemo game programming are available. We have to try using the same techniques as we do at Desktop games. This idea could be improved. You mean something like this http://maemo.org/maemowiki/GameDevelopment ?

Re: [maemo-developers] to Nokia: simple method to gaina gamingaudience on 770/800

2007-01-25 Thread Raul Fernandes Herbster
what i mean is a tutorial which gives us some tips to create more sophisticated user interfaces. GTK is good, but not sufficient to catch gamers attention. []'s 2007/1/25, [EMAIL PROTECTED] [EMAIL PROTECTED]: Raul Fernandes Herbster wrote: Yeah... and besides that, no specific tutorials for

Re: [maemo-developers] to Nokia: simple method to gaina gamingaudience on 770/800

2007-01-25 Thread Frantisek Dufka
[EMAIL PROTECTED] wrote: And also this from ot list of developer docs: http://maemo.org/platform/docs/howtos/howto_game_startup_bora.html Althought I never considered this game startup/pause screen a good idea worth of implementing in any game but it is probably just me :-) To me it seem

Re: [maemo-developers] to Nokia: simple method to gaina gamingaudience on 770/800

2007-01-25 Thread Tapani Pälli
ext Raul Fernandes Herbster wrote: what i mean is a tutorial which gives us some tips to create more sophisticated user interfaces. GTK is good, but not sufficient to catch gamers attention. []'s Perhaps you should first share what are you trying to achieve? If you think of desktop games,