ext Raul Fernandes Herbster wrote:
> what i mean is a tutorial which gives us some tips to create more
> sophisticated user interfaces. GTK is good, but not sufficient to
> catch gamers attention.
> []'s
Perhaps you should first share what are you trying to achieve? If you
think of desktop games,
[EMAIL PROTECTED] wrote:
> And also this from ot list of developer docs:
http://maemo.org/platform/docs/howtos/howto_game_startup_bora.html
Althought I never considered this game startup/pause screen a good idea
worth of implementing in any game but it is probably just me :-)
To me it seem
what i mean is a tutorial which gives us some tips to create more
sophisticated user interfaces. GTK is good, but not sufficient to catch
gamers attention.
[]'s
2007/1/25, [EMAIL PROTECTED] <[EMAIL PROTECTED]>:
>Raul Fernandes Herbster wrote:
>> Yeah... and besides that, no specific tutorials f
>Raul Fernandes Herbster wrote:
>> Yeah... and besides that, no specific tutorials for "maemo game
>> programming" are available. We have to try using the same techniques
>> as we do at Desktop games. This idea could be improved.
>
>You mean something like this http://maemo.org/maemowiki/GameDeve