Re: [maemo-developers] to Nokia: simple method to gaina gamingaudience on 770/800

2007-01-25 Thread Tapani Pälli
ext Raul Fernandes Herbster wrote: > what i mean is a tutorial which gives us some tips to create more > sophisticated user interfaces. GTK is good, but not sufficient to > catch gamers attention. > []'s Perhaps you should first share what are you trying to achieve? If you think of desktop games,

Re: [maemo-developers] to Nokia: simple method to gaina gamingaudience on 770/800

2007-01-25 Thread Frantisek Dufka
[EMAIL PROTECTED] wrote: > And also this from ot list of developer docs: http://maemo.org/platform/docs/howtos/howto_game_startup_bora.html Althought I never considered this game startup/pause screen a good idea worth of implementing in any game but it is probably just me :-) To me it seem

Re: [maemo-developers] to Nokia: simple method to gaina gamingaudience on 770/800

2007-01-25 Thread Raul Fernandes Herbster
what i mean is a tutorial which gives us some tips to create more sophisticated user interfaces. GTK is good, but not sufficient to catch gamers attention. []'s 2007/1/25, [EMAIL PROTECTED] <[EMAIL PROTECTED]>: >Raul Fernandes Herbster wrote: >> Yeah... and besides that, no specific tutorials f

RE: [maemo-developers] to Nokia: simple method to gaina gamingaudience on 770/800

2007-01-25 Thread Jakub.Pavelek
>Raul Fernandes Herbster wrote: >> Yeah... and besides that, no specific tutorials for "maemo game >> programming" are available. We have to try using the same techniques >> as we do at Desktop games. This idea could be improved. > >You mean something like this http://maemo.org/maemowiki/GameDeve