Juan Luis Baptiste juan...@mageia.org writes:
On Sat, Dec 10, 2011 at 8:51 PM, Olivier Blin mag...@blino.org wrote:
Why not just package the proprietary data in non-free?
Because I'm not sure if all games licenses allow redistribution, I'm
basing my decisions on Fedora gaming policy[1] and
On Sun, Dec 11, 2011 at 8:50 AM, Olivier Blin mag...@blino.org wrote:
Juan Luis Baptiste juan...@mageia.org writes:
On Sat, Dec 10, 2011 at 8:51 PM, Olivier Blin mag...@blino.org wrote:
Well, we could package the ones that allow redistribution (I guess
openarena is one of them). This is
On Sunday 11 December 2011 23:21, Juan Luis Baptiste wrote:
AFAIK, openarena game data is GPL
http://openarena.wikia.com/wiki/License#License
In general, GNU General Public License v2 a.k.a. GPLv2 (NOT GPLv3) is the law
here, but truly Public Domain (non copyrighted) stuff counts too. No other
Juan Luis Baptiste juan...@mageia.org writes:
As a FPS game lover, I do play a lot of ioquake3's derived games and
want to improve the support of them in Mageia. Fedora has an ioquake3
package which support several Quake III derived games with proprietary
license data. This are the games
On Sat, Dec 10, 2011 at 8:51 PM, Olivier Blin mag...@blino.org wrote:
Why not just package the proprietary data in non-free?
Because I'm not sure if all games licenses allow redistribution, I'm
basing my decisions on Fedora gaming policy[1] and why they choose to
not include a game. I'm not
On Thu, Dec 8, 2011 at 2:49 AM, Samuel Verschelde sto...@laposte.net wrote:
Question : what happens once a game is updated upstream and that we provide a
new empty package ? Will the data files be autodownloaded at next run ?
Yes, that's the idea, but I'll check the download scripts to be sure
On Thu, Dec 1, 2011 at 12:22 PM, zezinho lists.jjo...@free.fr wrote:
Le jeudi 1 décembre 2011 06:45:56, Juan Luis Baptiste a écrit :
One way to accomplish this could be to redefine Version and Release in
the game subpackages, but I don't know if this ok to do, thinking in
future updates of the
Le jeudi 8 décembre 2011 06:02:59, Juan Luis Baptiste a écrit :
On Thu, Dec 1, 2011 at 12:22 PM, zezinho lists.jjo...@free.fr wrote:
Le jeudi 1 décembre 2011 06:45:56, Juan Luis Baptiste a écrit :
One way to accomplish this could be to redefine Version and Release in
the game subpackages,
What if packages being installed from console?
在 2011-11-30 下午10:23,Juan Luis Baptiste juan...@mageia.org写道:
On Wed, Nov 30, 2011 at 3:58 AM, zezinho lists.jjo...@free.fr wrote:
Le lundi 28 novembre 2011 05:47:19, Juan Luis Baptiste a écrit :
Please go on. Some ideas :
1.Will the
On Thu, Dec 1, 2011 at 6:43 AM, Funda Wang fundaw...@gmail.com wrote:
What if packages being installed from console?
It doesn't matter because the game data files are downloaded and
installed at first run of the game, not at package install time.
--
Juancho
Le jeudi 1 décembre 2011 06:45:56, Juan Luis Baptiste a écrit :
One way to accomplish this could be to redefine Version and Release in
the game subpackages, but I don't know if this ok to do, thinking in
future updates of the ioquake3 main package or changes in any of the
game subpackages. Or
Le lundi 28 novembre 2011 05:47:19, Juan Luis Baptiste a écrit :
I have already adapted this package to Mageia's policies and works
fine. The idea would be to replace our current ioquake3 package with
this new one so we can add support for the previous mentioned games.
Also it would be a good
On Wed, Nov 30, 2011 at 08:58, zezinho lists.jjo...@free.fr wrote:
1.Will the download have a nice window? I mean download speed/time till end,
stop button, etc. Because this are big downloads, not like
flash-player-plugin.
2. As user, I would expect the download to happen at install time,
On Sun, Nov 27, 2011 at 11:47 PM, Juan Luis Baptiste juan...@mageia.org wrote:
The ioquake3 package creates a sub package for ioquake3 and each of
the supported games, and each of this packages include a script to
auto-download the proprietary license game data at first run of the
game using
On 28 November 2011 05:47, Juan Luis Baptiste juan...@mageia.org wrote:
As a FPS game lover, I do play a lot of ioquake3's derived games and
want to improve the support of them in Mageia. Fedora has an ioquake3
package which support several Quake III derived games with proprietary
license
Hi!!
As a FPS game lover, I do play a lot of ioquake3's derived games and
want to improve the support of them in Mageia. Fedora has an ioquake3
package which support several Quake III derived games with proprietary
license data. This are the games supported by this package:
- Official Quake III
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