Am 25.11.2011 um 00:50 schrieb Kev:
> Hi Christian.
>
> How did you check the results? Was it visually or did you compare the binary
> output from the two versions?
I compared the PNGs from both formats and didn't see a difference.
> Did you notice any performance improvements when you switch
List
Cc:
Sent: Thursday, 24 November 2011, 12:49
Subject: Re: Re-4: [MBS] Downsize large picture with yielding w/low memory
usage?
Am 24.11.2011 um 12:55 schrieb MGE Info:
>> I did some comparisons and it looks like it doesn't have a visible effect.
>> But please test wh
Am 24.11.2011 um 18:31 schrieb Michael Diehr:
> Would it be possible to make the yield ticks value into a yieldMilliseconds
> value instead? Or, to be more backwards compatible, how about the yieldTicks
> value could be a double?
Better use the MT variant in a thread.
> Also - the MT - multi
On Nov 23, 2011, at 7:59 AM, Christian Schmitz wrote:
>
> Am 22.11.2011 um 17:30 schrieb Michael Diehr:
>
>> * does not require tons of memory
>
> I'll reduce the Scaling method memory need.
>
> For some reason we used doubles there and now I simply use UInt8 which
> reduces memory requiremen
Am 24.11.2011 um 12:55 schrieb MGE Info:
>> I did some comparisons and it looks like it doesn't have a visible effect.
>> But please test when the next pr is available.
> Wouldnt it be moreexisting code friendly, to add a Parameter using old and
> new behavior?
> In my case there would be to muc
> I did some comparisons and it looks like it doesn't have a visible effect.
> But please test when the next pr is available.
Wouldnt it be moreexisting code friendly, to add a Parameter using old and new
behavior?
In my case there would be to much to test.
Thomas
__
Am 24.11.2011 um 12:25 schrieb MGE Info:
> Christian,
>
>> For some reason we used doubles there and now I simply use UInt8 which
>> reduces memory requirements by more than 80%.
> For all scaling filters?
> Doesnt this break any excisting RB-Code or scaling quality?
I did some comparisons an
large picture with yielding w/low memory usage?
(23-Nov-2011 16:59)
From:Christian Schmitz
To: mbsplugins@monkeybreadsoftware.info
>
> Am 22.11.2011 um 17:30 schrieb Michael Diehr:
>
> > * does not require tons of memory
>
> I'll reduce the Scaling method m
Am 22.11.2011 um 17:30 schrieb Michael Diehr:
> * does not require tons of memory
I'll reduce the Scaling method memory need.
For some reason we used doubles there and now I simply use UInt8 which reduces
memory requirements by more than 80%.
Greetings
Christian
--
See you in Orlando, Flori
I have a situation where I need to downsize a 1 x 1 pixel image down to
roughly 4000 x 4000.
Right now I can do this with RB picture objects, but the call to
.drawPicture(...) blocks for about 5000msec. As I'm trying to maintain a 60fps
openGL animation at the same time, this is a bit o
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