Re: [Mesa-dev] [Mesa-bug] A memory bug?

1999-10-27 Thread Jean-Pierre Dussault
Brian Paul wrote: > > Does your program use a lot of small display lists? > > -Brian I ran the executable in gdb on my Sun, here follows the trace when it crashes, on a bus error this time. JPD Program received signal SIGBUS, Bus error. 0xef44ae14 in t_splay () (gdb) where #0 0xef44ae14 i

Re: [Mesa-dev] [Mesa-bug] Screenshot

1999-10-27 Thread Daryll Strauss
There's code in Mesa to byte swap the results after a grLfbRead* call depending on how the buffer was initialized. The problem is that the read call always returns the data in the board native format. The grSstWinOpen controls only how writes to the board are handled. You really want to always use

Re: [Mesa-dev] [Mesa-bug] Screenshot

1999-10-27 Thread Theodore Jump
>I tried to track this down, and it certainly looked like the >swapped pixels came from glide. I also could not find any >place in mesa where the Glide ARGB/ABGR would be switched. One thing that's been an off-and-on nitpick of mine, that I've not had the time to finish coding a solution to, is

Re: [Mesa-dev] [Mesa-bug] Screenshot

1999-10-27 Thread Eero Pajarre
Daryll Strauss wrote: > > So, that puts it directly in the Mesa driver bug category. It can't be a > Linux Glide bug, because you're not using Linux. :-) > My line of reasoning was: The "original" glide was on Windows You have "ported" it to Linux Your port is so g

Re: [Mesa-dev] [Mesa-bug] Screenshot

1999-10-27 Thread Daryll Strauss
> Related to the original message, I ended up sending a test > program to Daryll. I have not heard from him since, so > I guess he is pretty busy with many issues... > (it was about two weeks ago) Yep, I'm still here. I'm trying to work through a bunch of bugs and this one is on the list. > my

Re: [Mesa-dev] [Mesa-bug] Screenshot

1999-10-27 Thread Eero Pajarre
Brian Paul wrote: > > mitch wrote: > > > > It seems that whenever you take a screenshot within a 3d game, the blue > > and red colors are inversed from the color wheel. I have tested this on > > Quake3, Quake2, and Kingpin and it happens on them all. I'm using a > > voodoo3 and Kain, who is he

Re: [Mesa-dev] [Mesa-bug] Solaris relocation error

1999-10-27 Thread Ron Bielaski
>From [EMAIL PROTECTED] Wed Oct 27 08:43:27 1999 > >I'm surprised that adding -lm to XLIBS didn't work for you. Could you >retest that? You're right. My mistake. Appending -lm to XLIBS in Make-config works. Thanks for the quick response. Ron ___ M

Re: [Mesa-dev] [Mesa-bug] Solaris relocation error

1999-10-27 Thread Brian Paul
Ron Bielaski wrote: > > I've seen this problem on Mesa 3.0 and MesaLib 3.1beta3 on > Solaris applications using the Mesa shared library (-sl) target. > > At runtime: > > % myprog > ld.so.1: origami: fatal: relocation error: file >/usr/local/MesaLib-3.1beta3/lib/libGL.so.1: symbol pow: referenc

Re: [Mesa-dev] [Mesa-bug] Screenshot

1999-10-27 Thread Brian Paul
mitch wrote: > > It seems that whenever you take a screenshot within a 3d game, the blue > and red colors are inversed from the color wheel. I have tested this on > Quake3, Quake2, and Kingpin and it happens on them all. I'm using a > voodoo3 and Kain, who is helping Daryll Strauss, does not bel

Re: [Mesa-dev] [Mesa-bug] A memory bug?

1999-10-27 Thread Brian Paul
Jean-Pierre Dussault wrote: > > Good evening! > > I hit a strange bug a while ago (in september) using a rpm (on a > Linux/RedHat 6.0 system) of binaries for Mesa 3.1 Beta. I bypassed it by > using a LOCALLY compiled version of Mesa 3.0. I then put the fault on > the "uncompatible binaries". I h

[Mesa-dev] [Mesa-bug] Solaris relocation error

1999-10-27 Thread Ron Bielaski
I've seen this problem on Mesa 3.0 and MesaLib 3.1beta3 on Solaris applications using the Mesa shared library (-sl) target. At runtime: % myprog ld.so.1: origami: fatal: relocation error: file /usr/local/MesaLib-3.1beta3/lib/libGL.so.1: symbol pow: referenced symbol not found Killed Please add