[Mesa-dev] [PATCH] softpipe: fix clears to only clear specified color buffers.

2019-03-25 Thread Dave Airlie
From: Dave Airlie This fixes piglit clearbuffer-mixed-format --- src/gallium/drivers/softpipe/sp_clear.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/gallium/drivers/softpipe/sp_clear.c b/src/gallium/drivers/softpipe/sp_clear.c index ba04fd0aa87..d2626a24333 100644

Re: [Mesa-dev] [PATCH v2 6/8] gallium: add lima driver

2019-03-25 Thread Qiang Yu
On Tue, Mar 26, 2019 at 11:33 AM Alyssa Rosenzweig wrote: > > > + [PPIR_INSTR_SLOT_ALU_VEC_MUL] = ppir_codegen_encode_vec_mul, > > + [PPIR_INSTR_SLOT_ALU_SCL_MUL] = ppir_codegen_encode_scl_mul, > > + [PPIR_INSTR_SLOT_ALU_VEC_ADD] = ppir_codegen_encode_vec_add, > > + [PPIR_INSTR_SLOT_ALU_SC

Re: [Mesa-dev] [Lima] [PATCH v2 6/8] gallium: add lima driver

2019-03-25 Thread Qiang Yu
On Tue, Mar 26, 2019 at 11:00 AM Alyssa Rosenzweig wrote: > > > Seems Panfrost implementation does not take depth uniforms? > > That's a /* to-do */ for me; it should definitely be implemented before > adding to common code. > > > we both use the viewport scale/transform vector as the uniform > >

Re: [Mesa-dev] [PATCH 2/3] iris: Create a composite context for both compute and render pipelines

2019-03-25 Thread Kenneth Graunke
On Monday, March 25, 2019 3:58:59 AM PDT Chris Wilson wrote: > iris currently uses two distinct GEM contexts to have distinct logical > HW contexts for the compute and render pipelines. However, using two > distinct GEM contexts implies that they are distinct timelines, yet as > they are a single G

[Mesa-dev] [PATCH 1/4] panfrost/midgard: Add ult/ule ops

2019-03-25 Thread Alyssa Rosenzweig
Signed-off-by: Alyssa Rosenzweig --- src/gallium/drivers/panfrost/midgard/helpers.h | 2 ++ src/gallium/drivers/panfrost/midgard/midgard.h | 4 src/gallium/drivers/panfrost/midgard/midgard_compile.c | 1 + 3 files changed, 7 insertions(+) diff --git a/src/gallium/drivers/pan

[Mesa-dev] [PATCH 3/4] panfrost/midgard: Handle i2b constant

2019-03-25 Thread Alyssa Rosenzweig
Fixes dEQP-GLES2.functional.shaders.conversions.scalar_to_scalar.int_to_bool_fragment Signed-off-by: Alyssa Rosenzweig --- src/gallium/drivers/panfrost/midgard/midgard_compile.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/drivers/panfrost/midgard/midgard_compi

[Mesa-dev] [PATCH 2/4] panfrost/midgard: Expand fge lowering to more types

2019-03-25 Thread Alyssa Rosenzweig
Signed-off-by: Alyssa Rosenzweig --- src/gallium/drivers/panfrost/midgard/helpers.h | 1 + .../drivers/panfrost/midgard/midgard_compile.c | 14 +++--- .../panfrost/midgard/midgard_nir_algebraic.py | 3 --- 3 files changed, 12 insertions(+), 6 deletions(-) diff --git a/src/

[Mesa-dev] [PATCH 4/4] panfrost/midgard: fpow is a two-part operation

2019-03-25 Thread Alyssa Rosenzweig
In fact, the native "fpow" instruction only does half of it; more work is needed for the actual instruction. For now, just lower. Fixes: 1ea42894c ("panfrost/midgard: Implement fpow") Signed-off-by: Alyssa Rosenzweig --- src/gallium/drivers/panfrost/midgard/helpers.h | 2 +- src/gallium

Re: [Mesa-dev] [PATCH] [rfc] draw/vs: partly fix basevertex/vertex id

2019-03-25 Thread Brian Paul
On 03/25/2019 06:47 PM, Dave Airlie wrote: From: Dave Airlie This gets the basevertex from the draw depending on whether it's an indexed or non-indexed draw. We still fail a transform feedback test for vertex id, as the vertex id actually an index id, and isn't getting translated properly to a

Re: [Mesa-dev] [PATCH v2 6/8] gallium: add lima driver

2019-03-25 Thread Alyssa Rosenzweig
> + [PPIR_INSTR_SLOT_ALU_VEC_MUL] = ppir_codegen_encode_vec_mul, > + [PPIR_INSTR_SLOT_ALU_SCL_MUL] = ppir_codegen_encode_scl_mul, > + [PPIR_INSTR_SLOT_ALU_VEC_ADD] = ppir_codegen_encode_vec_add, > + [PPIR_INSTR_SLOT_ALU_SCL_ADD] = ppir_codegen_encode_scl_add, vmul/smul/vadd/sadd are the (o

Re: [Mesa-dev] [PATCH v2 6/8] gallium: add lima driver

2019-03-25 Thread Alyssa Rosenzweig
> Seems Panfrost implementation does not take depth uniforms? That's a /* to-do */ for me; it should definitely be implemented before adding to common code. > we both use the viewport scale/transform vector as the uniform > in this lower pass. I think that's reasonable. I don't like wasting a ha

Re: [Mesa-dev] [PATCH v2 6/8] gallium: add lima driver

2019-03-25 Thread Qiang Yu
On Fri, Mar 22, 2019 at 11:25 PM Alyssa Rosenzweig wrote: > > > + > > +static bool gpir_lower_viewport_transform(gpir_compiler *comp) > > +{ > > + gpir_node *rcpw = NULL; > > + > > + /* rcpw = 1 / w */ > > + list_for_each_entry(gpir_block, block, &comp->block_list, list) { > > + list_fo

[Mesa-dev] [PATCH] [rfc] draw/vs: partly fix basevertex/vertex id

2019-03-25 Thread Dave Airlie
From: Dave Airlie This gets the basevertex from the draw depending on whether it's an indexed or non-indexed draw. We still fail a transform feedback test for vertex id, as the vertex id actually an index id, and isn't getting translated properly to a vertex id, suggestions on how/where to fix t

[Mesa-dev] [Bug 110240] Assassins Creed Odyssey crashes with nir errors

2019-03-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=110240 --- Comment #2 from james.dut...@gmail.com --- the git checkout and cherry-pick are from the mesa git. My graphics card is a AMD Vega 56. -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the

[Mesa-dev] [Bug 110240] Assassins Creed Odyssey crashes with nir errors

2019-03-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=110240 james.dut...@gmail.com changed: What|Removed |Added CC||james.dut...@gmail.com --- Comm

Re: [Mesa-dev] [PATCH] panfrost: Cache index buffer bounds

2019-03-25 Thread Alyssa Rosenzweig
> Can you reuse u_vbuf_get_minmax_index()? From a preliminary read, it didn't look like that did caching? ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev

[Mesa-dev] [Bug 110240] Assassins Creed Odyssey crashes with nir errors

2019-03-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=110240 Bug ID: 110240 Summary: Assassins Creed Odyssey crashes with nir errors Product: Mesa Version: git Hardware: Other OS: All Status: NEW Severity: normal

Re: [Mesa-dev] [PATCH] panfrost: Cache index buffer bounds

2019-03-25 Thread Eric Anholt
Alyssa Rosenzweig writes: > This code is probably a wholesale duplication of the corresponding code > in mesa/src/vbo/vbo_minmax_indices.c; we should investigate reusing > that. Can you reuse u_vbuf_get_minmax_index()? signature.asc Description: PGP signature __

Re: [Mesa-dev] [PATCH] st/glsl_to_nir: fix incorrect arrary access

2019-03-25 Thread Timothy Arceri
On 26/3/19 3:43 am, Emil Velikov wrote: Hi Timothy, On Fri, 1 Mar 2019 at 10:36, Timothy Arceri wrote: This fixes a segfault when we try to access the array using a -1 when the array wasn't allocated in the first place. Before 7536af670b75 we would just access a pre-allocated array that was

[Mesa-dev] [AppVeyor] mesa master #10540 completed

2019-03-25 Thread AppVeyor
Build mesa 10540 completed Commit 8ed583fe52 by Jason Ekstrand on 2/27/2019 9:59 PM: spirv: Handle the NonUniformEXT decoration Configure your notification preferences ___ mesa-dev mailing list mesa-dev@lis

[Mesa-dev] [Bug 109939] After upgrade mesa to 19.0.0 stop working the game Rise of the Tomb Raider

2019-03-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109939 --- Comment #22 from Dylan Baker --- There is a meson bug here, I've proposed a patch here: https://github.com/mesonbuild/meson/pull/5143 -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the

[Mesa-dev] [AppVeyor] mesa master #10538 failed

2019-03-25 Thread AppVeyor
Build mesa 10538 failed Commit 3bd5457641 by Jason Ekstrand on 2/27/2019 8:36 PM: nir: Add a lowering pass for non-uniform resource access\n\nReviewed-by: Bas Nieuwenhuizen Configure your notification preferences

[Mesa-dev] [Bug 109939] After upgrade mesa to 19.0.0 stop working the game Rise of the Tomb Raider

2019-03-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109939 --- Comment #21 from mikhail.v.gavri...@gmail.com --- Thanks, Alex. I tested new mesa Fedora build (mesa-19.0.0-2.fc31) I noted that "-Db_ndebug=true" also helps another games rinning by DXVK (steam play): - Dishonored series becomes playeble, ye

Re: [Mesa-dev] [PATCH] Fixes assertion fail on startup in `glXCreateContextAttribsARB`.

2019-03-25 Thread zegentzy
On Monday, March 25, 2019 4:46 AM, Felix Schwarz wrote: > Am 25.03.19 um 00:06 schrieb zegen...@protonmail.com: > > > To quote Uli Schlacher, who understands this stuff more than I do: > > "Schlachter" Appears I can't spell if my life depended on it. Fixed. ___

Re: [Mesa-dev] [PATCH] Fixes assertion fail on startup in `glXCreateContextAttribsARB`.

2019-03-25 Thread zegentzy
From 05468bf625317e76adb43aa8ef20375cc179dd12 Mon Sep 17 00:00:00 2001 From: Hal Gentz Date: Sun, 24 Mar 2019 16:52:39 -0600 Subject: [PATCH] Fixes assertion fail on startup in `glXCreateContextAttribsARB`. To quote Uli Schlachter, who understands this stuff more than I do: > The function __g

Re: [Mesa-dev] [PATCH] ac: allow to use vec3 for typed/untyped buffer stores/loads with LLVM 9+

2019-03-25 Thread Samuel Pitoiset
Just figured that's broken for older LLVM, I will fix. On 3/25/19 6:17 PM, Samuel Pitoiset wrote: 27670 shaders in 14347 tests Totals: SGPRS: 1231173 -> 1236757 (0.45 %) VGPRS: 866056 -> 867488 (0.17 %) Spilled SGPRs: 24201 -> 24169 (-0.13 %) Code Size: 46134836 -> 46115944 (-0.04 %) bytes Max W

[Mesa-dev] [PATCH] ac: allow to use vec3 for typed/untyped buffer stores/loads with LLVM 9+

2019-03-25 Thread Samuel Pitoiset
27670 shaders in 14347 tests Totals: SGPRS: 1231173 -> 1236757 (0.45 %) VGPRS: 866056 -> 867488 (0.17 %) Spilled SGPRs: 24201 -> 24169 (-0.13 %) Code Size: 46134836 -> 46115944 (-0.04 %) bytes Max Waves: 232287 -> 232070 (-0.09 %) Totals from affected shaders: SGPRS: 247624 -> 253208 (2.26 %) VGPR

Re: [Mesa-dev] [PATCH] st/glsl_to_nir: fix incorrect arrary access

2019-03-25 Thread Emil Velikov
Hi Timothy, On Fri, 1 Mar 2019 at 10:36, Timothy Arceri wrote: > > This fixes a segfault when we try to access the array using a > -1 when the array wasn't allocated in the first place. > > Before 7536af670b75 we would just access a pre-allocated array > that was also load/stored to/from the shad

Re: [Mesa-dev] [PATCH v4 00/40] intel: VK_KHR_shader_float16_int8 implementation

2019-03-25 Thread Juan A. Suarez Romero
On Fri, 2019-03-22 at 17:53 +0100, Iago Toral wrote: > Yes, I think those should be fine to land now, they are very few > actually. Jason, any objections? > Pushed: - [PATCH v4 10/40] compiler/nir: add lowering option for 16-bit fmod - [PATCH v4 11/40] compiler/nir: add lowering for 16-bit flrp -

[Mesa-dev] [Bug 109939] After upgrade mesa to 19.0.0 stop working the game Rise of the Tomb Raider

2019-03-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109939 --- Comment #20 from Mike Lothian --- Seems to be setting it with CFLAGS, though I guess that might need to change -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.___

[Mesa-dev] [Bug 109939] After upgrade mesa to 19.0.0 stop working the game Rise of the Tomb Raider

2019-03-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109939 --- Comment #19 from Alex Smith --- You have -Db_ndebug=true which I think is what Fedora is missing - their build definitely does not have that as I see code in the binaries that is only compiled when NDEBUG is not set. However you don't get a

[Mesa-dev] [Bug 109939] After upgrade mesa to 19.0.0 stop working the game Rise of the Tomb Raider

2019-03-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109939 --- Comment #18 from Mike Lothian --- Will --buildtype=plane cause any issues? It's the default here on Gentoo meson --buildtype plain --libdir lib64 --localstatedir /var/lib --prefix /usr --sysconfdir /etc --wrap-mode nodownload -Dplatforms=x1

[Mesa-dev] [Bug 109939] After upgrade mesa to 19.0.0 stop working the game Rise of the Tomb Raider

2019-03-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109939 --- Comment #17 from Alex Smith --- Reported: https://bugzilla.redhat.com/show_bug.cgi?id=1692426 -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.

[Mesa-dev] [Bug 110141] glesv1_cm.pc and glesv2.pc missing after b01524fff05eef66e8cd24f1c5aacefed4209f03

2019-03-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=110141 --- Comment #1 from Parker Reed --- wlroots from sway is also affected. -- You are receiving this mail because: You are the assignee for the bug. You are the QA Contact for the bug.___ mesa-dev maili

Re: [Mesa-dev] [PATCH] st/mesa: fix texture deletion context mix-up issues (v2)

2019-03-25 Thread Brian Paul
On 03/23/2019 10:49 AM, Jose Fonseca wrote: Looks good to me. Reviewed-by: Jose Fonseca Though I wonder if this could happen also when not destroying the current context. (Ie, if we need zoombie textures too?) If we're not destroying the thread's current context, this patch temporarily bin

[Mesa-dev] [PATCH 1/2] nir: aplit nir_shader_compiler_options::lower_ffma into 16/32/64 bits

2019-03-25 Thread Samuel Pitoiset
RADV doesn't have to lower 16-bits FMA. Original patch from Rhys Perry. Signed-off-by: Samuel Pitoiset --- src/amd/vulkan/radv_shader.c | 4 +++- src/broadcom/compiler/nir_to_vir.c | 4 +++- src/compiler/nir/nir.h | 4

[Mesa-dev] [PATCH 2/2] radv: do not lower 16-bit FMA

2019-03-25 Thread Samuel Pitoiset
The lowering needs to be disabled for sufficient precision to pass deqp-vk's 16-bit fma test on radv. Original patch from Rhys. Signed-off-by: Samuel Pitoiset --- src/amd/vulkan/radv_shader.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_s

Re: [Mesa-dev] [PATCH] vl/dri3: remove the wait before getting back buffer

2019-03-25 Thread Michel Dänzer
On 2019-03-21 8:10 p.m., Liu, Leo wrote: > On 2019-03-20 1:56 p.m., Michel Dänzer wrote: >> On 2019-03-20 4:42 p.m., Liu, Leo wrote: >>> The wait here is unnecessary since we got a pool of back buffers, >>> and the wait for swap buffer will happen before the present pixmap, >>> at the same time the

Re: [Mesa-dev] [PATCH] st/mesa: fix texture deletion context mix-up issues (v2)

2019-03-25 Thread Jose Fonseca
On 25/03/2019 14:26, Brian Paul wrote: > On 03/23/2019 10:49 AM, Jose Fonseca wrote: >> Looks good to me. >> >> Reviewed-by: Jose Fonseca >> >> Though I wonder if this could happen also when not destroying the >> current context. (Ie, if we need zoombie textures too?) > > If we're not destroying

[Mesa-dev] [Bug 109939] After upgrade mesa to 19.0.0 stop working the game Rise of the Tomb Raider

2019-03-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=109939 --- Comment #16 from Alex Smith --- I think I have an idea what's happening here. Pipeline compilation will be a lot slower using debug builds of Mesa. Mikhail, it looks from your backtraces like you're using a debug build you've done yourself?

Re: [Mesa-dev] [PATCH] draw/gs: fix point size outputs from geometry shader.

2019-03-25 Thread Brian Paul
On 03/24/2019 11:14 PM, Dave Airlie wrote: From: Dave Airlie If the geom shader emits a point size we failed to find it here, use the correct API to look it up. Fixes: tests/spec/glsl-1.50/execution/geometry/point-size-out.shader_test --- src/gallium/auxiliary/draw/draw_pipe_wide_point.c | 9

[Mesa-dev] 2019 X.Org Foundation Election Opening in 35 hours

2019-03-25 Thread Wentland, Harry
To all X.Org Foundation Members: We've had some problems with the previous ballot (i.e. I didn't create it properly) that opened last Thursday. Apologies to the two people that already voted. We've re-created the ballot (v2). It will open on March 27 at 2am UTC and close on April 11 at 2am UTC

Re: [Mesa-dev] [PATCH] draw: bail instead of assert on instance count (v2)

2019-03-25 Thread Brian Paul
On 03/24/2019 09:41 PM, Dave Airlie wrote: From: Dave Airlie With indirect rendering it's fine to set the instance count parameter to 0, and expect the rendering to be ignored. Fixes assert in KHR-GLES31.core.compute_shader.pipeline-gen-draw-commands on softpipe v2: return earlier before chan

[Mesa-dev] [Bug 110230] "Read the documentation here" link on https://www.mesa3d.org/sourcedocs.html is a 404 error

2019-03-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=110230 --- Comment #8 from Laurent --- Ok but there isn't any source documentation generated in the mesa folder when I run doxygen command is it normal ? It seems it only point to links for reading the documentation. -- You are receiving this mail be

[Mesa-dev] [PATCH] ac: use llvm.amdgcn.fmed3 intrinsic for nir_op_fmed3

2019-03-25 Thread Samuel Pitoiset
Signed-off-by: Samuel Pitoiset --- src/amd/common/ac_llvm_build.c | 27 +++ src/amd/common/ac_llvm_build.h | 4 src/amd/common/ac_nir_to_llvm.c | 13 + 3 files changed, 36 insertions(+), 8 deletions(-) diff --git a/src/amd/common/ac_llvm_build.c b/src/

Re: [Mesa-dev] [PATCH] Fixes assertion fail on startup in `glXCreateContextAttribsARB`.

2019-03-25 Thread Felix Schwarz
Am 25.03.19 um 00:06 schrieb zegen...@protonmail.com: > To quote Uli Schlacher, who understands this stuff more than I do: "Schlachter" > https://bugs.freedesktop.org/show_bug.cgi?id=99781 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99781 Felix __

[Mesa-dev] [PATCH 3/3] iris: Handle GPU recovery

2019-03-25 Thread Chris Wilson
We want to opt out of the automatic GPU recovery and replay performed by the kernel of a guilty context after a GPU reset as our incremental batch construction very often implies that subsequent batches are a GPU reset are incomplete and will trigger fresh GPU hangs. As we are aware of how we need

[Mesa-dev] [PATCH 1/3] drm-uapi: Pull i915_drm.h changes for context cloning

2019-03-25 Thread Chris Wilson
For use in GPU recovery and pipeline construction. --- include/drm-uapi/i915_drm.h | 389 +--- 1 file changed, 317 insertions(+), 72 deletions(-) diff --git a/include/drm-uapi/i915_drm.h b/include/drm-uapi/i915_drm.h index d2792ab3640..59baacd265d 100644 --- a/incl

[Mesa-dev] [PATCH 2/3] iris: Create a composite context for both compute and render pipelines

2019-03-25 Thread Chris Wilson
iris currently uses two distinct GEM contexts to have distinct logical HW contexts for the compute and render pipelines. However, using two distinct GEM contexts implies that they are distinct timelines, yet as they are a single GL context that implies they belong to a single timeline from the clie

[Mesa-dev] [Bug 110230] "Read the documentation here" link on https://www.mesa3d.org/sourcedocs.html is a 404 error

2019-03-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=110230 Eric Engestrom changed: What|Removed |Added Resolution|--- |INVALID Status|NEW

[Mesa-dev] [PATCH] intel/compiler: Print quad value in hex format

2019-03-25 Thread Sagar Ghuge
From: Sagar Ghuge Print quad value same as unsigned quad so that we can distinguish in between quater control disassembled values for e.g 1/2/3[Q] and immediate quad value for e.g 1Q. This allows round-tripping through the assembler/disassembler. Signed-off-by: Sagar Ghuge --- src/intel/compil

[Mesa-dev] [Bug 106151] [amdgpu][vulkan] GPU hang (Vega 56) while running game (Rise of the Tomb Raider)

2019-03-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=106151 Samuel Pitoiset changed: What|Removed |Added Resolution|--- |FIXED Status|NEW

[Mesa-dev] [Bug 77449] Tracker bug for all bugs related to Steam titles

2019-03-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=77449 Bug 77449 depends on bug 106151, which changed state. Bug 106151 Summary: [amdgpu][vulkan] GPU hang (Vega 56) while running game (Rise of the Tomb Raider) https://bugs.freedesktop.org/show_bug.cgi?id=106151 What|Removed

Re: [Mesa-dev] [PATCH] anv: fix alphaToCoverage when there is no color attachment

2019-03-25 Thread Samuel Iglesias Gonsálvez
On Fri, 2019-03-22 at 10:06 -0500, Jason Ekstrand wrote: > I'm confused. Don't we always have a NULL render target at location > 0? Is the problem really that we need the NULL render target or is > it that we can't throw away the alpha component of the RT write in > the shader? It is the latter.

Re: [Mesa-dev] [PATCH 2/2] radv: write availability status vkGetQueryPoolResults() when the data is not available

2019-03-25 Thread Samuel Iglesias Gonsálvez
On Fri, 2019-03-22 at 17:21 +0100, Samuel Pitoiset wrote: > Does this fix anything known? > I am writing CTS tests for VK_EXT_host_query_reset extension and I found this bug while testing them on RADV. > Does that rule also apply for CmdCopyQueryPoolResults()? If so, we > might > need to fix it