Generally, you need to be careful with forcing no_error. Some apps
rely on gl errors to check for features and other things.
Force-disabling errors may break the app. Mesa's implementation of
the no_error extension has been a gradual process where people have
been removing the error checking
> Since i updated to mesa 20.2.0 and then to 20.2.1, i'm unable to
> load war thunder game, it now just returns:
>
> Unsupported format/type: GL_RG8_SNORM/GL_NONE
The other use found that running as a different user the game run,
so after some debug, we found that we had the
So I found your thread [1]
Forcing no error is generally not recommended or a good idea. The game
seems to work fine for me.
[1]
https://forum.warthunder.com/index.php?/topic/500816-unsupported-formattype-gl_rg8_snormgl_none/
On 16/10/20 11:11 am, Daniel Mota Leite wrote:
Hi
Hi
Since i updated to mesa 20.2.0 and then to 20.2.1, i'm unable to
load war thunder game, it now just returns:
Unsupported format/type: GL_RG8_SNORM/GL_NONE
In the game forum another user complained about the same issue.
We both use AMD cards, RX480 and RX580 with the same mesa
October 1, 2020 8:36 PM, "Alyssa Rosenzweig"
wrote:
> Hi all,
>
> Recently I've been thinking about the potential for the Rust programming
> language in Mesa. Rust bills itself a safe system programming language
> with comparable performance to C [0], which is a naturally fit for
> graphics
Hi,
On Wed, 2020-10-14 at 15:40 -0700, Eric Anholt wrote:
> On Wed, Oct 14, 2020 at 3:26 PM Alyssa Rosenzweig
> wrote:
> > I didn't think to enforce a lint during CI. Part of me wonders if
> > we
> > should be doing that for C too, but we can shave that yak sometime
> > else.
>
> I don't think