This patch is missing to actually change the implementation in
brw_shader.cpp to not return a uint32_t result.
With that fixed, this patch is:
Reviewed-by: Iago Toral Quiroga <ito...@igalia.com>
On Tue, 2017-02-07 at 15:03 -0800, Jason Ekstrand wrote:
> It doesn't really matter w
Both patches are:
Reviewed-by: Iago Toral Quiroga <ito...@igalia.com>
On Wed, 2017-02-08 at 12:35 +1100, Timothy Arceri wrote:
> V2: actually use PRIu64
> ---
> src/mesa/main/uniform_query.cpp | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> di
a FIXME
indicating this situation so we know we have not verified that this is
actually needed.
Reviewed-by: Iago Toral Quiroga <ito...@igalia.com>
> Reported-by: Mark Janes <mark.a.ja...@intel.com>
> Tested-by: Mark Janes <mark.a.ja...@intel.com>
> ---
> src/intel
Reviewed-by: Iago Toral Quiroga <ito...@igalia.com>
On Tue, 2017-01-31 at 15:20 -0500, Robert Foss wrote:
> Add assert checking that num_sources is never larger than 3.
>
> This prevents Coverity from concluding that the unhandled
> cases of num_sources not being 0-3 are relev
utput.46
Reviewed-by: Iago Toral Quiroga <ito...@igalia.com>
> Cc: "17.0" <mesa-sta...@lists.freedesktop.org>
> Cc: Iago Toral <ito...@igalia.com>
> Cc: Jason Ekstrand <ja...@jlekstrand.net>
> Signed-off-by: Nanley Chery <nanley.g.ch...@intel.com&
FWIW, vulkan-cts seems happy.
Reviewed-by: Iago Toral Quiroga <ito...@igalia.com>
On Thu, 2017-01-26 at 09:27 -0800, Jason Ekstrand wrote:
> I'm pretty sure we've kept up with the bug fixes.
> ---
> src/intel/vulkan/anv_device.c | 2 +-
> 1 file changed, 1 insertion(+), 1 del
According to GL_KHR_vulkan_glsl, the signature of subpassLoad() is:
gvec4 subpassLoad(gsubpassInput subpass);
gvec4 subpassLoad(gsubpassInputMS subpass, int sample);
So the multisampled case always receives an explicit sample index that we
should use. The current implementation was ignoring
SPIR-V maps both gl_SampleMask and gl_SampleMaskIn to the same
builtin (SampleMask). The only way to tell which one we are dealing with
is to check if it is an input or an output.
Fixes:
dEQP-VK.pipeline.multisample_shader_builtin.sample_mask.write.*
---
I am still waiting on Jenkins to report
This avoids tons of crashes in
dEQP-VK.pipeline.multisample_shader_builtin.sample_id.*
dEQP-VK.pipeline.multisample_shader_builtin.sample_mask.*
dEQP-VK.pipeline.multisample_shader_builtin.sample_position.*
---
With this patch some of the tests pass, some still fail and some
(from the
I dropped a couple of minor comments on patches 1 and 3, but otherwise
the series is:
Reviewed-by: Iago Toral Quiroga <ito...@igalia.com>
On Mon, 2017-01-23 at 14:12 -0800, Jason Ekstrand wrote:
> This little series implements the new VK_KHR_maintenance1
> extension. Most
>
On Mon, 2017-01-23 at 14:12 -0800, Jason Ekstrand wrote:
> As of VK_KHR_maintenance1, these are supposed to be reported for any
> formats on which we support transfer operations. For us, this is
> anything that we can texture from.
> ---
> src/intel/vulkan/anv_formats.c | 9 -
> 1 file
On Mon, 2017-01-23 at 14:12 -0800, Jason Ekstrand wrote:
> As per VK_KHR_maintenance1, setting a negative height in the viewport
> can be used to get flipped coordinates. This is, aparently, very
> useful
> when porting D3D apps to Vulkan. All we need to do to support this
> is
> to make sure we
Reviewed-by: Iago Toral Quiroga <ito...@igalia.com>
On Thu, 2017-01-19 at 21:47 -0800, Jason Ekstrand wrote:
> The previous code always compared integers as 64-bit. Due to
> variations
> in sign-extension in the code generated by nir_opt_algebraic.py, this
> meant that nir_sea
Reviewed-by: Iago Toral Quiroga <ito...@igalia.com>
On Thu, 2017-01-19 at 11:36 -0200, Alejandro Piñeiro wrote:
> When the attachment type is NONE (att->Type),
> FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE should be NONE always.
>
> Note that technically, the current behaviour f
Reviewed-by: Iago Toral Quiroga <ito...@igalia.com>
On Wed, 2017-01-18 at 15:24 -0800, Jason Ekstrand wrote:
> We were including it once per value, so probably around 10k times.
> Let's not cause the compiler any more work than we have to.
> ---
> src/compiler/nir/nir_algebr
On Wed, 2017-01-18 at 16:48 -0200, Alejandro Piñeiro wrote:
> When the attachment type is NONE (att->Type),
> FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE should be NONE too.
>
> Note that technically, the current behaviour follows the spec. From
> OpenGL 4.5 spec, Section 9.2.3 "Framebuffer Object
This patch is:
Reviewed-by: Iago Toral Quiroga <ito...@igalia.com>
On Mon, 2017-01-16 at 17:20 +0100, Nicolai Hähnle wrote:
> From: Nicolai Hähnle <nicolai.haeh...@amd.com>
>
> ---
> src/compiler/glsl/ir_optimization.h | 4 +++-
> src/compiler/glsl/
The same we do in the OpenGL driver (comment copied from there).
This is required to ensure that we execute the fragment shader stage when
side-effects (such as image or ssbo stores) are present but there are no
color writes.
I found this while writing a test to check rendering to a framebuffer
attachment type is NONE. For example, this can happens if the
> attachment is FRONT_RIGHT run on monoscopic mode, as that attachment
> is only available on stereo mode.
Makes sense to me, assuming this is not causing regressions anywhere:
Reviewed-by: Iago Toral Quiroga <ito...@igali
Reviewed-by: Iago Toral Quiroga <ito...@igalia.com>
On Thu, 2017-01-12 at 12:24 +0100, Juan A. Suarez Romero wrote:
> This fixes a defect detected by Coverity Scan.
> ---
> src/mesa/drivers/dri/i965/brw_draw_upload.c | 1 +
> 1 file changed, 1 insertion(+)
>
> diff --gi
Patches 1-5 are:
Reviewed-by: Iago Toral Quiroga <ito...@igalia.com>
On Sun, 2017-01-08 at 21:26 -0800, Kenneth Graunke wrote:
> Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
> ---
> src/compiler/spirv/spirv_to_nir.c | 28 ++--
> 1 fil
On Sun, 2017-01-08 at 21:26 -0800, Kenneth Graunke wrote:
> We need to:
> - handle the extra array level for per-vertex varyings
> - handle the patch qualifier correctly
> - assign varying locations
>
> Signed-off-by: Kenneth Graunke
> ---
>
---
src/compiler/spirv/spirv_to_nir.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/compiler/spirv/spirv_to_nir.c
b/src/compiler/spirv/spirv_to_nir.c
index befee1a..2205072 100644
--- a/src/compiler/spirv/spirv_to_nir.c
+++ b/src/compiler/spirv/spirv_to_nir.c
@@ -559,7
Geometry and Tessellation stages do handle this as a system value instead.
Fixes:
dEQP-VK.geometry.basic.primitive_id
---
src/compiler/spirv/vtn_variables.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/compiler/spirv/vtn_variables.c
ng anything...
>
> Reviewed-by: Jason Ekstrand <ja...@jlekstrand.net>
>
> On Jan 6, 2017 05:42, "Iago Toral Quiroga" <ito...@igalia.com> wrote:
> > This fixes layered rendering Vulkan CTS tests with cube (arrays).
> > We
> > also do
This fixes layered rendering Vulkan CTS tests with cube (arrays). We
also do this in the GL driver, see this code from gen8_depth_state.c
for example:
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_TEXTURE_CUBE_MAP:
/* The PRM claims that we should use BRW_SURFACE_CUBE for this
* situation, but
Hi Tim,
it's been a while, so off the top of my head I don't have any
particular suggestions or the capacity to tell whether your fix is
correct or not :-/.
I'll try to spend some time re-acquainting myself with that code on
Monday and see if I can see what is going on here.
Iago
On Fri,
On Thu, 2017-01-05 at 14:08 +0100, Iago Toral Quiroga wrote:
> This is the same we do in the GL driver: the hardware provides
> gl_Layer
> in the VUE header, so when the fragment shader reads it we can't skip
> it.
Forgot to add that this fixes the following Vulkan CTS
This is the same we do in the GL driver: the hardware provides gl_Layer
in the VUE header, so when the fragment shader reads it we can't skip it.
---
With this patch we now successfully read gl_Layer in fragment shaders. Layered
rendering still does not work though, probably because we still need
---
docs/features.txt | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/docs/features.txt b/docs/features.txt
index 63b45af..f4a67df 100644
--- a/docs/features.txt
+++ b/docs/features.txt
@@ -107,7 +107,7 @@ GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600,
radeonsi,
On Thu, 2017-01-05 at 09:59 +0200, Martin Peres wrote:
> On 05/01/17 09:56, Iago Toral Quiroga wrote:
> >
> > ---
> > docs/relnotes/13.1.0.html | 2 ++
> > 1 file changed, 2 insertions(+)
> >
> > diff --git a/docs/relnotes/13.1.0.html b/docs/relnotes
---
docs/relnotes/13.1.0.html | 2 ++
1 file changed, 2 insertions(+)
diff --git a/docs/relnotes/13.1.0.html b/docs/relnotes/13.1.0.html
index 4dce843..124da93 100644
--- a/docs/relnotes/13.1.0.html
+++ b/docs/relnotes/13.1.0.html
@@ -47,6 +47,8 @@ Note: some of the new features are only
On Wed, 2017-01-04 at 15:35 -0800, Kenneth Graunke wrote:
> On Wednesday, January 4, 2017 1:26:23 PM PST Iago Toral Quiroga
> wrote:
> >
> > We can use this to track various features that may or may not be
> > supported
> > by the hw / kernel. Currently,
On Wed, 2017-01-04 at 15:34 -0800, Kenneth Graunke wrote:
> On Wednesday, January 4, 2017 1:26:20 PM PST Iago Toral Quiroga
> wrote:
> >
> > From: Chris Wilson <ch...@chris-wilson.co.uk>
> [snip]
> >
> > + /* And afterwards clear the register */
We can use this to track various features that may or may not be supported
by the hw / kernel. Currently, we usually do this by checking the generation
and supported command parser versions in various places thoughtout the driver
code. With this patch, we centralize all these checks in just once
---
src/mesa/drivers/dri/i965/intel_extensions.c | 2 ++
src/mesa/drivers/dri/i965/intel_screen.c | 3 ++-
2 files changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/mesa/drivers/dri/i965/intel_extensions.c
b/src/mesa/drivers/dri/i965/intel_extensions.c
index 8e67b57..aa89380 100644
From: Chris Wilson
Moving the test to the screen places it alongside the other global HW
feature tests that want to be shared between contexts.
Also, we need to know if we support pipelined register writes at
screen creation time so that we can tell if we can expose
Instead, check the screen field directly.
---
src/mesa/drivers/dri/i965/brw_context.c | 2 --
src/mesa/drivers/dri/i965/brw_context.h | 5 -
src/mesa/drivers/dri/i965/gen7_l3_state.c| 5 +++--
src/mesa/drivers/dri/i965/intel_extensions.c | 2 +-
current were doing this and we save
one flag, let me know if you prefer them to be separate flags.
Chris Wilson (1):
i965: Move the pipelined test for SO register access to the screen
Iago Toral Quiroga (3):
i965: get rid of brw->can_do_pipelined_register_writes
i965/gen7: Enable OpenGL
On Tue, 2017-01-03 at 07:48 -0800, Kenneth Graunke wrote:
> On Tuesday, January 3, 2017 2:02:19 PM PST Iago Toral wrote:
> >
> > On Tue, 2017-01-03 at 11:14 +, Chris Wilson wrote:
> > >
> > > On Tue, Jan 03, 2017 at 11:42:50AM +010
On Tue, 2017-01-03 at 11:14 +, Chris Wilson wrote:
> On Tue, Jan 03, 2017 at 11:42:50AM +0100, Iago Toral Quiroga wrote:
> >
> > Enabling GL 4.0 in gen7 requires a bit of work because some
> > hardware and kernel
> > combinations may not support all the features
---
src/mesa/drivers/dri/i965/intel_batchbuffer.c | 6 +++---
src/mesa/drivers/dri/i965/intel_batchbuffer.h | 18 +-
2 files changed, 12 insertions(+), 12 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/intel_batchbuffer.c
b/src/mesa/drivers/dri/i965/intel_batchbuffer.c
---
src/mesa/drivers/dri/i965/brw_context.c | 2 +-
src/mesa/drivers/dri/i965/intel_batchbuffer.c | 8
src/mesa/drivers/dri/i965/intel_batchbuffer.h | 2 +-
3 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_context.c
We need this feature to enable OpenGL 4.0 on gen7 hardware. Some hardware and
kernel combinations support this while other don't, so we check for it by
writing to a register and verifying the result.
Unfortunately, we need to know this at screen creation time when we don't have
a brw_context
-October/133502.html
Iago Toral Quiroga (6):
i965: Make intel_bachbuffer_reloc() take a batchbuffer argument
i965: make intel_batchbuffer_emit_dword() take a batchbuffer as
argument
i965: make intel_batchbuffer_free() take a batchbuffer as argument
i965: remove brw_context dependency from
---
src/mesa/drivers/dri/i965/brw_context.c | 2 +-
src/mesa/drivers/dri/i965/intel_batchbuffer.c | 59 +++
src/mesa/drivers/dri/i965/intel_batchbuffer.h | 3 +-
3 files changed, 36 insertions(+), 28 deletions(-)
diff --git
---
src/mesa/drivers/dri/i965/intel_extensions.c | 2 ++
src/mesa/drivers/dri/i965/intel_screen.c | 11 ---
2 files changed, 10 insertions(+), 3 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/intel_extensions.c
b/src/mesa/drivers/dri/i965/intel_extensions.c
index
---
src/mesa/drivers/dri/i965/genX_blorp_exec.c | 4 ++--
src/mesa/drivers/dri/i965/intel_batchbuffer.c | 8
src/mesa/drivers/dri/i965/intel_batchbuffer.h | 18 +-
3 files changed, 15 insertions(+), 15 deletions(-)
diff --git
ructure[i].type-
> >is_array() ||
> - var->type->fields.structure[i].type-
> >is_record())
> + if (type->is_record()) {
> + for (unsigned i = 0; i < type->length; i++) {
> + if (type->fields.structure[i].type->is_array()
Reviewed-by: Iago Toral Quiroga <ito...@igalia.com>
On Mon, 2016-12-19 at 15:29 -0800, Kenneth Graunke wrote:
> We were using ir_var_auto for the inlined function parameter
> variables,
> which is wrong, as it suggests that those are real variables declared
> by the prog
We should make the dest in the textureLod() operation have the same number
of components as the destination in the original textureGrad()
Fixes regression in ES3-CTS.gtf.GL3Tests.shadow
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99072
---
src/compiler/nir/nir_lower_tex.c | 3 ++-
1
On Tue, 2016-12-13 at 13:22 +0100, Samuel Iglesias Gonsálvez wrote:
> On Sun, 2016-12-11 at 15:00 -0800, Matt Turner wrote:
> >
> > i965/vec4: handle 32 and 64 bit channels in liveness analysis
> >
> > Please indent the returned multiline expressions in
> > var_from_reg() like we do
On Mon, 2016-12-12 at 23:14 -0800, Kenneth Graunke wrote:
> On Monday, December 12, 2016 2:11:43 PM PST Iago Toral Quiroga wrote:
> >
> > This is ported from the Intel lowering pass that we use with GLSL
> > IR.
> > The NIR pass only handles cube maps, not shadow s
On Mon, 2016-12-12 at 23:14 -0800, Kenneth Graunke wrote:
> On Monday, December 12, 2016 2:11:43 PM PST Iago Toral Quiroga wrote:
> >
> > This is ported from the Intel lowering pass that we use with GLSL
> > IR.
> > The NIR pass only handles cube maps, not shadow s
This gets the lowering on the Vulkan driver too, which is required for
hardware that does not have the sample_l_d message (up to IvyBridge).
---
src/mesa/drivers/dri/i965/brw_nir.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c
This has been ported to NIR now so we don'tneed to keep the GLSL IR
lowering any more.
---
src/mesa/drivers/dri/i965/Makefile.sources | 1 -
src/mesa/drivers/dri/i965/brw_context.h| 2 -
src/mesa/drivers/dri/i965/brw_fs_generator.cpp | 2 +-
This was written specifically for RECT samplers. Make it more generic so
we can call this from the gradient lowerings too.
---
src/compiler/nir/nir_lower_tex.c | 15 ++-
1 file changed, 10 insertions(+), 5 deletions(-)
diff --git a/src/compiler/nir/nir_lower_tex.c
Even if lower_txd_cube_map isn't. Suggested by Ken to make the flag more
consistent with its name.
---
src/compiler/nir/nir_lower_tex.c | 6 --
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/src/compiler/nir/nir_lower_tex.c b/src/compiler/nir/nir_lower_tex.c
index
This is ported from the Intel lowering pass that we use with GLSL IR.
This takes care of lowering texture gradients on shadow samplers other
than cube maps. Intel hardware requires this for gen < 8.
v2 (Ken):
- Use the helper function to retrieve ddx/ddy
- Swizzle away size components we are
This gets the lowering on the Vulkan driver too.
Fixes Vulkan CTS cube map texture gradient tests in:
dEQP-VK.glsl.texture_functions.texturegrad.*
---
src/mesa/drivers/dri/i965/brw_nir.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c
This is ported from the Intel lowering pass that we use with GLSL IR.
The NIR pass only handles cube maps, not shadow samplers, which are
also lowered for gen < 8 on Intel hardware. We will add support for
that in a later patch, at which point we should be able to remove
the GLSL IR lowering pass.
to pass 2
components instead of one for example.
Since we are swizzling away undesired components in the current GLSL IR lowering
and you gave your Rb without asking for that change I did not look too much
into it, but I can spend some more time into it if you think it is worth it.
Iago Toral
On Mon, 2016-12-05 at 15:21 -0800, Matt Turner wrote:
> On 10/11, Iago Toral Quiroga wrote:
> >
> > It's been some time since
> ... anyone has reviewed your patches. Sorry. :(
>
> I'm going to review from your rebased i965-fp64-gen7-scalar-vec4-rc2
> branch. Th
On Mon, 2016-12-05 at 20:39 -0800, Kenneth Graunke wrote:
> On Thursday, December 1, 2016 8:53:19 AM PST Iago Toral Quiroga
> wrote:
> >
> > This is ported from the Intel lowering pass that we use with GLSL
> > IR.
> > This takes care of lowering texture gradient
On Mon, 2016-12-05 at 20:38 -0800, Kenneth Graunke wrote:
> On Thursday, December 1, 2016 8:53:16 AM PST Iago Toral Quiroga
> wrote:
> >
> > This was written specifically for RECT samplers. Make it more
> > generic so
> > we can call this from the gradient lowerings
This change makes it so we emit a load_input intrinsic when Layer
is read in a fragment shader.
---
Even with this, layered rendering does not seem to work in the Vulkan
driver, so there is something else that is broken. We are probably
not mapping the Layer input correctly somewhere.
Reviewed-by: Iago Toral Quiroga <ito...@igalia.com>
On Thu, 2016-12-01 at 16:07 -0800, Jason Ekstrand wrote:
> This has bothered me for about as long as NIR has been around. Why
> do we
> have two different unions for constants? No good reason other than
> one of
> them
On Tue, 2016-11-29 at 22:51 -0800, Jason Ekstrand wrote:
> This has bothered me for about as long as NIR has been around. Why
> do we
> have two different unions for constants? No good reason other than
> one of
> them is a direct port from GLSL IR.
> ---
> src/compiler/glsl/glsl_to_nir.cpp |
This has been ported to NIR now so we don'tneed to keep the GLSL IR
lowering any more.
---
src/mesa/drivers/dri/i965/Makefile.sources | 1 -
src/mesa/drivers/dri/i965/brw_context.h| 2 -
src/mesa/drivers/dri/i965/brw_fs_generator.cpp | 2 +-
This gets the lowering on the Vulkan driver too, which is required for
hardware that does not have the sample_l_d message (up to IvyBridge).
---
src/mesa/drivers/dri/i965/brw_nir.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c
This is ported from the Intel lowering pass that we use with GLSL IR.
This takes care of lowering texture gradients on shadow samplers other
than cube maps. Intel hardware requires this for gen < 8.
---
src/compiler/nir/nir.h | 7 +++
src/compiler/nir/nir_lower_tex.c | 40
of the GLSL IR lowering pass.
Iago Toral Quiroga (6):
nir/lower_tex: generalize get_texture_size()
nir/lower_tex: add lowering for texture gradient on cube maps
i965/nir: enable lowering of texture gradient for cube maps
nir/lower_tex: add lowering for texture gradient on shadow samplers
i965/nir
This gets the lowering on the Vulkan driver too.
Fixes Vulkan CTS cube map texture gradient tests in:
dEQP-VK.glsl.texture_functions.texturegrad.*
---
src/mesa/drivers/dri/i965/brw_nir.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c
This was written specifically for RECT samplers. Make it more generic so
we can call this from the gradient lowerings too.
---
src/compiler/nir/nir_lower_tex.c | 15 ++-
1 file changed, 10 insertions(+), 5 deletions(-)
diff --git a/src/compiler/nir/nir_lower_tex.c
On Thu, 2016-11-24 at 16:28 -0800, Jason Ekstrand wrote:
>
> On Nov 24, 2016 7:12 AM, "Iago Toral" <ito...@igalia.com> wrote:
> >
> > On Thu, 2016-11-24 at 14:33 +0100, Iago Toral wrote:
> > > Hi Lionel,
> > >
> > > On Thu, 2016-11-2
On Thu, 2016-11-24 at 14:33 +0100, Iago Toral wrote:
> Hi Lionel,
>
> On Thu, 2016-11-24 at 13:08 +, Lionel Landwerlin wrote:
> >
> > Hi Iago,
> >
> > Looking at the history, before
> > ed4fe3e9ba9018e68afe6fdd4f267218a537fdaa
> > we seem t
at check.
Iago
> On 24/11/16 11:30, Iago Toral Quiroga wrote:
> >
> > Fixes multiple Vulkan CTS tests that combine anisotropy and
> > VK_FILTER_NEAREST
> > in dEQP-VK.texture.filtering_anisotropy.*
> > ---
> > src/intel/vulkan/genX_state.c | 2 +-
> >
Fixes multiple Vulkan CTS tests that combine anisotropy and VK_FILTER_NEAREST
in dEQP-VK.texture.filtering_anisotropy.*
---
src/intel/vulkan/genX_state.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/intel/vulkan/genX_state.c b/src/intel/vulkan/genX_state.c
index
Hey Emil,
On Thu, 2016-10-06 at 14:12 +0100, Emil Velikov wrote:
> From: Emil Velikov
>
> Driver should enumerate only up-to min2(num_available, num_requested)
> properties and return VK_INCOMPLETE if the # of requested props is
> smaller than the ones available.
>
Reviewed-by: Iago Toral Quiroga <ito...@igalia.com>
On Tue, 2016-11-22 at 00:17 -0800, Jordan Justen wrote:
> We can't render to 8x MSAA if the width is greater than 64 bits. (see
> brw_render_target_supported)
>
> Fixes ES31-CTS.sample_variables.mask.rgba32f.samples_8.mask
On Tue, 2016-11-22 at 12:15 +, Lionel Landwerlin wrote:
> >
> Sounds good to me, thanks!
>
> Reviewed-by: Lionel Landwerlin <lionel.g.landwer...@intel.com>
>
On 17/11/16 08:36, Iago Toral Quiroga wrote:
> >
> > Besides the logical operation involved,
Reviewed-by: Iago Toral Quiroga <ito...@igalia.com>
On Sun, 2016-11-20 at 22:59 +0900, Mun Gwan-gyeong wrote:
> We're missing the close() to the matching open().
>
> CID 1373407
>
> Signed-off-by: Mun Gwan-gyeong <elong...@gmail.com>
> ---
> src/util/disk_c
On Thu, 2016-11-17 at 08:56 -0800, Jason Ekstrand wrote:
> On Thu, Nov 17, 2016 at 4:43 AM, Iago Toral <ito...@igalia.com>
> wrote:
> > Ah, I had missed this, ignore my comment then :)
> >
> I just sent out a v2 of patch 7 and force-pushed my review branch if
> you
This patch improves pass rate of dEQP-VK.texture.explicit_lod.2d.sizes.*
from 68.0% (98/144) to 83.3% (120/144) by enabling sampler address
rounding mode when the selected filter is not nearest, which is the same
thing we do for OpenGL.
These tests check texture filtering for various texture
Ah, I had missed this, ignore my comment then :)
On Wed, 2016-11-16 at 21:18 -0800, Jason Ekstrand wrote:
> Forget this patch. It's bogus. The computation of prog_data-
> >nr_params requires gathered info so the earliest we could put it is
> at the top of this function. Instead, we'll just
aces. The attached patch (which applies on top of the
series) fixes the regressions. You probably want to merge it in this
patch and the next.
Iago
> return nir;
> }
> From ec586f02b408da68a26798e66c285cf6370a60e0 Mon Sep 17 00:00:00 2001
From: Iago Toral Quiroga <ito...
Besides the logical operation involved, these also require that we test if the
operands are ordered / unordered.
For ordered operations, both operands must be ordered (and they must pass the
conditional test) while for unordered operations it is sufficient if only one
of the operands is unordered
Never mind this, I just noticed that Jason has the same patch in his
vulkan-cts fixes branch, I am not sure how I missed that.
Iago
On Wed, 2016-11-16 at 13:34 +0100, Iago Toral Quiroga wrote:
> Initial Vulkan documentation stated that it was invalid to free
> VK_NULL_HANDLE
> objects
Initial Vulkan documentation stated that it was invalid to free VK_NULL_HANDLE
objects, however this has been changed. From the Vulkan 1.0.33 specification.
2.6.2. Implicit Valid Usage. Valid Usage for Object Handles:
"It is valid to pass VK_NULL_HANDLE to any vkDestroy* or vkFree* command,
Besides the logical operation involved, these also require that we test if the
operands are ordered / unordered.
For ordered operations, both operands must be ordered (and they must pass the
conditional test) while for unordered operations it is sufficient if only one
of the operands is unordered
On Mon, 2016-11-14 at 09:29 -0800, Jason Ekstrand wrote:
> On Mon, Nov 14, 2016 at 5:23 AM, Iago Toral Quiroga <ito...@igalia.co
> m> wrote:
> > According to the spec for vkGetPhysicalDeviceImageFormatProperties:
> >
> > "If format is not a supported
> set->buffer_views[b].surface_state.map;
> entry->next = pool->surface_state_free_list;
> + entry->offset = set->buffer_views[b].surface_state;
This will fail to compile, I think you meant:
entry->offset = set->buffer_views[b].surface_state.offset;
According to the spec for vkGetPhysicalDeviceImageFormatProperties:
"If format is not a supported image format, or if the combination of format,
type, tiling, usage, and flags is not supported for images, then
vkGetPhysicalDeviceImageFormatProperties returns
VK_ERROR_FORMAT_NOT_SUPPORTED."
Fixes dEQP-VK.api.image_clearing.clear_color_image.1d_r8g8b8_srgb
---
src/intel/vulkan/anv_formats.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/intel/vulkan/anv_formats.c b/src/intel/vulkan/anv_formats.c
index bca9aeb..2adde8b 100644
---
Until now were validating in/out blocks by listing the inputs in the
consumer stage and then, for each output of the producer, we checked that
it was a match if it was consumed. This method does not catch the case
where the consumer has an input that is not present as an output in the
producer
Reviewed-by: Iago Toral Quiroga <ito...@igalia.com>
On Thu, 2016-11-03 at 15:31 -0700, Jordan Justen wrote:
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97447
> Cc: Evan Odabashian <eodab...@gmail.com>
> Signed-off-by: Jordan Justen <jordan.l.jus...@inte
This was being initialized just once to 0, but we want to reset it
every time we call run() on the visitor, which can happen more than
once in scenarios where we failed the compilation using a method and
we are falling back to a different configuration. This is possible,
for example, with geometry
Reviewed-by: Iago Toral Quiroga <ito...@igalia.com>
On Thu, 2016-11-03 at 11:03 +0100, Nicolai Hähnle wrote:
> From: Nicolai Hähnle <nicolai.haeh...@amd.com>
>
> From the manpage of asprintf:
>
> "If memory allocation wasn't possible, or some other err
Program( struct
> > gl_context *ctx,
> > rzalloc(NULL, struct gen4_fragment_program);
> > prog = _prog->base;
> > } else {
> > - prog = CALLOC_STRUCT(brw_program);
> > + prog = rzalloc(NULL, struct brw_program);
> &g
---
src/mesa/drivers/dri/i965/brw_vec4.cpp | 10 +-
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp
b/src/mesa/drivers/dri/i965/brw_vec4.cpp
index 1fb65f3..03c83af 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.cpp
+++
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