e was at least one texture read in the vs shader.
>
> Signed-off-by: Axel Davy
The series is
Reviewed-by: Patrick Rudolph
Please also include it into 17.3 stable.
> ---
> src/gallium/state_trackers/nine/nine_state.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion
On Sun, 15 Jan 2017 22:06:01 +0100
Axel Davy wrote:
As far as I remember this doesn't affact wine, as it resets the offset
in case no depth buffer is attached.
The same could be done in nine, but would add some overhead and
it isn't required on other gallium drivers.
Regards,
Patrick
> Shouldn't
On 2016-04-07 08:10 AM, Dave Airlie wrote:
> On 7 April 2016 at 15:43, Ian Romanick wrote:
>> On 04/02/2016 02:45 AM, Patrick Rudolph wrote:
>>> Are there optimizations done on TGSI ?
>>> I can't find any file in src/gallium/auxiliary/tgsi that does so.
>>
) for quite some time, and we've found that
> having x==0 instead of -abs(x)>=0 in higher-level IR helps other
> optimizations make progress. Maybe do this when translating out of TGSI?
>
> On 03/30/2016 03:30 AM, Patrick Rudolph wrote:
>> It affects the game "RIFT&quo
It affects the game "RIFT" and fixes slightly wrong colors on
the player model, when using the nine state-tracker.
Kind Regards,
Patrick
On 2016-03-29 11:09 PM, Dave Airlie wrote:
> On 28 March 2016 at 19:52, wrote:
>> From: Patrick Rudolph
>>
>> Some apps set
For commit 1-9 and 11
Series is Reviewed-by: Patrick Rudolph
On 2016-02-08 12:13 AM, Axel Davy wrote:
> A few more patches I'd like to get in 11.2.
>
> There a few cleanup patches and some fixes.
>
> The last patch fixes build with llvm 32 bits
> when it isn'
On 2016-02-06 03:12 PM, Axel Davy wrote:
> We were implementing those the same way than
> the default pool, which is sub-optimal.
>
> The buffer is supposed to return pointer to
> a ram copy when user locks, and automatically
> update the vram copy when needed.
>
> v2: Rename NineBuffer9_Validate
ing at the top-most slot results
in correct behaviour.
Calculating the correct number of bound buffers fixes a NULL pointer
dereference in nvc0_validate_vertex_buffers_shared().
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93004
Signed-off-by: Patrick Rudolph
---
src/gallium/auxiliary/u
d Regards,
Patrick
On 2015-12-09 07:10 PM, Ilia Mirkin wrote:
> I'm probably just being dense... can you provide an exact sequence of
> calls that would cause this logic to fail? Seems like it should work
> as-is...
>
> On Sun, Dec 6, 2015 at 4:12 AM, Patrick Rudolph wrote:
Always reset the vertex bufctx to make sure there's no pointer to
an already freed pipe_resource left after unbinding buffers.
Fixes use after free crash in nvc0_bufctx_fence().
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93004
Signed-off-by: Patrick Rudolph
---
src/gallium/dr
ber of bound buffers fixes a NULL pointer
dereference in nvc0_validate_vertex_buffers_shared().
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93004
Signed-off-by: Patrick Rudolph
---
src/gallium/auxiliary/util/u_helpers.c | 8 +++-
1 file changed, 7 insertions(+), 1 deletion(-)
d
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