https://bugs.freedesktop.org/show_bug.cgi?id=97852
Tapani Pälli changed:
What|Removed |Added
Resolution|--- |FIXED
Assignee|mesa-dev@lists.f
https://bugs.freedesktop.org/show_bug.cgi?id=97852
Tapani Pälli changed:
What|Removed |Added
Attachment #135622|0 |1
is obsolete|
https://bugs.freedesktop.org/show_bug.cgi?id=97852
--- Comment #12 from Tapani Pälli ---
Created attachment 135622
--> https://bugs.freedesktop.org/attachment.cgi?id=135622&action=edit
wokaround
since we now have another case (Observer_) here's a workaround suggestion.
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--- Comment #11 from Timothee Besset ---
Possibly related: https://github.com/EpicGames/UnrealEngine/pull/4080/files
(engine side fix)
While an engine fix is always desireable .. "for the future", I agree that if
this could be turned into a warn
https://bugs.freedesktop.org/show_bug.cgi?id=97852
--- Comment #10 from Markus ---
Any news on this?
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https://bugs.freedesktop.org/show_bug.cgi?id=97852
--- Comment #9 from Grazvydas Ignotas ---
A game "Refunct" also suffers from this when "post process" setting is set to
"ultra".
Since this limitation is rather artificial, and multiple released programs are
affected, could it be demoted to a wa
https://bugs.freedesktop.org/show_bug.cgi?id=97852
--- Comment #8 from Michel Dänzer ---
strings UE4Editor.1.trace|grep '#version'|sort -u
only yields "#version 430".
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--- Comment #7 from Tapani Pälli ---
AFAIK this error is valid for GLSL version < 440, which GLSL version is this
shader written against?
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Michel Dänzer changed:
What|Removed |Added
QA Contact|dri-devel@lists.freedesktop |intel-3d-bugs@lists.freedes