On Tue, Sep 9, 2014 at 7:30 PM, Ian Romanick i...@freedesktop.org wrote:
On 09/08/2014 01:10 AM, Tapani Pälli wrote:
From: Kalyan Kondapally kalyan.kondapa...@intel.com
According to GLSL-ES Spec(i.e. 1.0, 3.0), gl_Position value is undefined
after the vertex processing stage if we don't write
On 09/10/2014 01:53 PM, Erik Faye-Lund wrote:
On Tue, Sep 9, 2014 at 7:30 PM, Ian Romanick i...@freedesktop.org wrote:
On 09/08/2014 01:10 AM, Tapani Pälli wrote:
From: Kalyan Kondapally kalyan.kondapa...@intel.com
According to GLSL-ES Spec(i.e. 1.0, 3.0), gl_Position value is undefined
On Thu, Sep 11, 2014 at 12:32 AM, Ian Romanick i...@freedesktop.org wrote:
On 09/10/2014 01:53 PM, Erik Faye-Lund wrote:
On Tue, Sep 9, 2014 at 7:30 PM, Ian Romanick i...@freedesktop.org wrote:
On 09/08/2014 01:10 AM, Tapani Pälli wrote:
From: Kalyan Kondapally kalyan.kondapa...@intel.com
On 09/08/2014 01:10 AM, Tapani Pälli wrote:
From: Kalyan Kondapally kalyan.kondapa...@intel.com
According to GLSL-ES Spec(i.e. 1.0, 3.0), gl_Position value is undefined
after the vertex processing stage if we don't write gl_Position. However,
GLSL 1.10 Spec mentions that writing to
On Tuesday, September 09, 2014 10:30:16 AM Ian Romanick wrote:
On 09/08/2014 01:10 AM, Tapani Pälli wrote:
From: Kalyan Kondapally kalyan.kondapa...@intel.com
According to GLSL-ES Spec(i.e. 1.0, 3.0), gl_Position value is undefined
after the vertex processing stage if we don't write
On Tue, Sep 9, 2014 at 8:26 PM, Kenneth Graunke kenn...@whitecape.org wrote:
On Tuesday, September 09, 2014 10:30:16 AM Ian Romanick wrote:
On 09/08/2014 01:10 AM, Tapani Pälli wrote:
From: Kalyan Kondapally kalyan.kondapa...@intel.com
According to GLSL-ES Spec(i.e. 1.0, 3.0), gl_Position
On 09/09/2014 11:54 AM, Marek Olšák wrote:
On Tue, Sep 9, 2014 at 8:26 PM, Kenneth Graunke kenn...@whitecape.org wrote:
On Tuesday, September 09, 2014 10:30:16 AM Ian Romanick wrote:
On 09/08/2014 01:10 AM, Tapani Pälli wrote:
From: Kalyan Kondapally kalyan.kondapa...@intel.com
According to
From: Kalyan Kondapally kalyan.kondapa...@intel.com
According to GLSL-ES Spec(i.e. 1.0, 3.0), gl_Position value is undefined
after the vertex processing stage if we don't write gl_Position. However,
GLSL 1.10 Spec mentions that writing to gl_Position is mandatory. In case
of GLSL-ES, it's not an