Re: [Mesa-dev] [PATCH] glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)

2015-09-28 Thread Emil Velikov
Hi Kyle, On 25 September 2015 at 21:01, Kyle Brenneman wrote: > Add a macro GL_LIB_NAME to hold the filename that configure comes up with > based on the --with-gl-lib-name and --enable-mangling options. > > In driOpenDriver, use the GL_LIB_NAME macro instead of hard-coding

[Mesa-dev] [PATCH] glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)

2015-09-28 Thread Kyle Brenneman
Add a macro GL_LIB_NAME to hold the filename that configure comes up with based on the --with-gl-lib-name and --enable-mangling options. In driOpenDriver, use the GL_LIB_NAME macro instead of hard-coding "libGL.so.1". v2: Add an #ifndef/#define for GL_LIB_NAME so that non-autoconf builds will

Re: [Mesa-dev] [PATCH] glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)

2015-09-28 Thread Kyle Brenneman
On 09/28/2015 11:33 AM, Emil Velikov wrote: Hi Kyle, On 25 September 2015 at 21:01, Kyle Brenneman wrote: Add a macro GL_LIB_NAME to hold the filename that configure comes up with based on the --with-gl-lib-name and --enable-mangling options. In driOpenDriver, use the

[Mesa-dev] [PATCH] glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)

2015-09-25 Thread Kyle Brenneman
Add a macro GL_LIB_NAME to hold the filename that configure comes up with based on the --with-gl-lib-name and --enable-mangling options. In driOpenDriver, use the GL_LIB_NAME macro instead of hard-coding "libGL.so.1". v2: Add an #ifndef/#define for GL_LIB_NAME so that non-autoconf builds will