On Mon, Oct 14, 2013 at 12:43 PM, Chad Versace wrote:
> On 10/14/2013 10:54 AM, Eric Anholt wrote:
>
>> Courtney Goeltzenleuchter writes:
>>
>> Does anyone know of a test that measures frame 0 time? Or texture upload
>>> speed?
>>>
>>> For Smokin' Guns, I tried measuring the overall time, but a
On 10/14/2013 10:54 AM, Eric Anholt wrote:
Courtney Goeltzenleuchter writes:
Does anyone know of a test that measures frame 0 time? Or texture upload
speed?
For Smokin' Guns, I tried measuring the overall time, but an improved frame
0 time has difficulty standing out of a 2607 frame test.
I
Courtney Goeltzenleuchter writes:
> Does anyone know of a test that measures frame 0 time? Or texture upload
> speed?
>
> For Smokin' Guns, I tried measuring the overall time, but an improved frame
> 0 time has difficulty standing out of a 2607 frame test.
>
> I may have to create something. Sugg
Courtney Goeltzenleuchter writes:
> Does anyone know of a test that measures frame 0 time? Or texture upload
> speed?
>
> For Smokin' Guns, I tried measuring the overall time, but an improved frame
> 0 time has difficulty standing out of a 2607 frame test.
>
> I may have to create something. Sugg
Hi Courtney,
I've been doing similar work but using Xenotic as the benchmark. Here is
how I've been estimating upload times: First I made a rough determination
of a texture count, like 300, as a metric. In intelTexImage I use
clock_gettime to determine the elapsed time between the loading of textur
Does anyone know of a test that measures frame 0 time? Or texture upload
speed?
For Smokin' Guns, I tried measuring the overall time, but an improved frame
0 time has difficulty standing out of a 2607 frame test.
I may have to create something. Suggestions for an appropriate framework?
Thanks,
On 10/13/2013 08:33 PM, Ian Romanick wrote:
On 10/13/2013 01:50 PM, Frank Henigman wrote:
On Fri, Oct 11, 2013 at 10:00 PM, Chad Versace
wrote:
On 10/11/2013 10:17 AM, Courtney Goeltzenleuchter wrote:
Support all levels of a supported texture format.
---
src/mesa/drivers/dri/i965/intel_te
On 10/13/2013 01:50 PM, Frank Henigman wrote:
> On Fri, Oct 11, 2013 at 10:00 PM, Chad Versace
> wrote:
>> On 10/11/2013 10:17 AM, Courtney Goeltzenleuchter wrote:
>>>
>>> Support all levels of a supported texture format.
>>> ---
>>> src/mesa/drivers/dri/i965/intel_tex_subimage.c | 13 ++
On Sun, Oct 13, 2013 at 4:39 PM, Courtney Goeltzenleuchter <
court...@lunarg.com> wrote:
>
> On Sun, Oct 13, 2013 at 2:50 PM, Frank Henigman wrote:
>
>> On Fri, Oct 11, 2013 at 10:00 PM, Chad Versace
>> wrote:
>> > On 10/11/2013 10:17 AM, Courtney Goeltzenleuchter wrote:
>> >>
>> >> Support all l
On Sun, Oct 13, 2013 at 2:50 PM, Frank Henigman wrote:
> On Fri, Oct 11, 2013 at 10:00 PM, Chad Versace
> wrote:
> > On 10/11/2013 10:17 AM, Courtney Goeltzenleuchter wrote:
> >>
> >> Support all levels of a supported texture format.
> >> ---
> >> src/mesa/drivers/dri/i965/intel_tex_subimage.c
Same question about tests here as on the XRGB patch.
On 10/11/2013 10:17 AM, Courtney Goeltzenleuchter wrote:
> Support all levels of a supported texture format.
> ---
> src/mesa/drivers/dri/i965/intel_tex_subimage.c | 13 +++--
> 1 file changed, 11 insertions(+), 2 deletions(-)
>
> diff
On 10/11/2013 10:17 AM, Courtney Goeltzenleuchter wrote:
Support all levels of a supported texture format.
---
src/mesa/drivers/dri/i965/intel_tex_subimage.c | 13 +++--
1 file changed, 11 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/intel_tex_subimage.c
b/src
On 10/11/2013 10:17 AM, Courtney Goeltzenleuchter wrote:
> Support all levels of a supported texture format.
> ---
> src/mesa/drivers/dri/i965/intel_tex_subimage.c | 13 +++--
> 1 file changed, 11 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/intel_tex_subimage.
Support all levels of a supported texture format.
---
src/mesa/drivers/dri/i965/intel_tex_subimage.c | 13 +++--
1 file changed, 11 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/intel_tex_subimage.c
b/src/mesa/drivers/dri/i965/intel_tex_subimage.c
index 4aec05d..5e
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