eedesktop.org
Subject: Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in
non-desktop mesa
On 05/17/2017 11:09 AM, Gao, Chun wrote:
I know EXT_texture_sRGB is desktop OpenGL extension.
On Android-IA and ChromeOS ARC++, the game
https://play.google.com/store/apps/details?id=com.e
ongoing.
-Original Message-
From: Palli, Tapani
Sent: Wednesday, May 17, 2017 4:35 PM
To: Gao, Chun ; mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in
non-desktop mesa
On 05/17/2017 11:09 AM, Gao, Chun wrote:
I know EXT_texture_sRGB is
Thanks for your comments. Are we working on GL_EXT_sRGB, or is there any plan
for that?
-Original Message-
From: Palli, Tapani
Sent: Wednesday, May 17, 2017 4:35 PM
To: Gao, Chun ; mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in
non
pport is added, then this game should start to work OK.
-Original Message-
From: Palli, Tapani
Sent: Wednesday, May 17, 2017 3:36 PM
To: Gao, Chun ; mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] [PATCH] mesa: Allow MESA_FORMAT_LAYOUT_S3TC in
non-desktop mesa
IMO this is not co
Allow MESA_FORMAT_LAYOUT_S3TC in
non-desktop mesa
IMO this is not correct. Are you having problems with some application?
For Android games Mesa should already return true for the previous check
(ANGLE_texture_compression_dxt) and things should work OK. The check you are
touching is desktop specific be
IMO this is not correct. Are you having problems with some application?
For Android games Mesa should already return true for the previous check
(ANGLE_texture_compression_dxt) and things should work OK. The check you
are touching is desktop specific because EXT_texture_sRGB is available
only
As s3tc formats are used in many Android games, desktop mesa
check should be removed for MESA_FORMAT_LAYOUT_S3TC.
---
src/mesa/main/glformats.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
index 4f240206ff45..e4f283c4df