On Thu, May 26, 2016 at 7:09 PM, Ian Romanick wrote:
> On 05/26/2016 03:39 PM, Ilia Mirkin wrote:
>> On Thu, May 26, 2016 at 6:26 PM, Ian Romanick wrote:
>>> On 05/26/2016 03:03 PM, Ilia Mirkin wrote:
This will cause st/mesa to break, no? Right now validate_io iterates
over the shader i
On Thu, 2016-05-26 at 14:59 -0700, Ian Romanick wrote:
> From: Ian Romanick
>
> Signed-off-by: Ian Romanick
> Suggested-by: Timothy Arceri
> Cc: Timothy Arceri
Looks good to me.
Reviewed-by: Timothy Arceri
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On 05/26/2016 03:39 PM, Ilia Mirkin wrote:
> On Thu, May 26, 2016 at 6:26 PM, Ian Romanick wrote:
>> On 05/26/2016 03:03 PM, Ilia Mirkin wrote:
>>> This will cause st/mesa to break, no? Right now validate_io iterates
>>> over the shader ir, which st/mesa frees after linking.
>>
>> Only as much as
On Thu, May 26, 2016 at 6:26 PM, Ian Romanick wrote:
> On 05/26/2016 03:03 PM, Ilia Mirkin wrote:
>> This will cause st/mesa to break, no? Right now validate_io iterates
>> over the shader ir, which st/mesa frees after linking.
>
> Only as much as it is already broken. :) Any desktop OpenGL applic
On 05/26/2016 03:03 PM, Ilia Mirkin wrote:
> This will cause st/mesa to break, no? Right now validate_io iterates
> over the shader ir, which st/mesa frees after linking.
Only as much as it is already broken. :) Any desktop OpenGL application
using GLSL ES shaders would already have that problem.
This will cause st/mesa to break, no? Right now validate_io iterates
over the shader ir, which st/mesa frees after linking.
-ilia
On Thu, May 26, 2016 at 5:59 PM, Ian Romanick wrote:
> From: Ian Romanick
>
> Signed-off-by: Ian Romanick
> Suggested-by: Timothy Arceri
> Cc: Timothy Arceri
>
From: Ian Romanick
Signed-off-by: Ian Romanick
Suggested-by: Timothy Arceri
Cc: Timothy Arceri
---
src/mesa/main/pipelineobj.c| 18 --
src/mesa/main/shader_query.cpp | 12
2 files changed, 20 insertions(+), 10 deletions(-)
diff --git a/src/mesa/main/pipelineo