GL_TEXTURE_1D_ARRAY is never a legal target for glTexImage3D. This was
probably copypaste code from the _mesa_store_teximage2d() function above.
---
src/mesa/main/texstore.c |5 -
1 files changed, 0 insertions(+), 5 deletions(-)
diff --git a/src/mesa/main/texstore.c
On Mon, 19 Dec 2011 13:47:42 -0700, Brian Paul bri...@vmware.com wrote:
GL_TEXTURE_1D_ARRAY is never a legal target for glTexImage3D. This was
probably copypaste code from the _mesa_store_teximage2d() function above.
Radeon and intel use texstore3d for all our TexImage* storage. Though
it
On 12/19/2011 02:56 PM, Eric Anholt wrote:
On Mon, 19 Dec 2011 13:47:42 -0700, Brian Paulbri...@vmware.com wrote:
GL_TEXTURE_1D_ARRAY is never a legal target for glTexImage3D. This was
probably copypaste code from the _mesa_store_teximage2d() function above.
Radeon and intel use texstore3d