[Mesa-dev] [PATCH 0/3] Move libdrm dependencies out of backend compiler

2015-09-09 Thread Kristian Høgsberg Kristensen
In trying to separate the backend compiler from the core driver, I ran into a couple of inconsistencies with how the compute shader code is split across files. First patch moves code around to follow our convention. The last two patches moves fs precompile and perf debug around to move libdrm depen

Re: [Mesa-dev] [PATCH 0/3] Move libdrm dependencies out of backend compiler

2015-09-12 Thread Kenneth Graunke
On Wednesday, September 09, 2015 10:44:10 AM Kristian Høgsberg Kristensen wrote: > In trying to separate the backend compiler from the core driver, I ran > into a couple of inconsistencies with how the compute shader code is > split across files. First patch moves code around to follow our > conven

Re: [Mesa-dev] [PATCH 0/3] Move libdrm dependencies out of backend compiler

2015-09-14 Thread Jordan Justen
On 2015-09-09 10:44:10, Kristian Høgsberg Kristensen wrote: > In trying to separate the backend compiler from the core driver, I ran > into a couple of inconsistencies with how the compute shader code is > split across files. First patch moves code around to follow our > convention. The last two pa