Re: [Mesa-dev] [PATCH 00/13] Implement INTEL_shader_atomic_float_minmax

2018-08-21 Thread Ian Romanick
On 08/21/2018 06:10 AM, Axel Davy wrote: > On 23/06/2018 07:03, Ian Romanick wrote: >> I initially started implementing support for NV_shader_atomic_float.  I >> had misunderstood the hardware specs, and Intel hardware cannot actually >> do that extension.  It does have some floating-point atomic

Re: [Mesa-dev] [PATCH 00/13] Implement INTEL_shader_atomic_float_minmax

2018-08-21 Thread Axel Davy
On 23/06/2018 07:03, Ian Romanick wrote: I initially started implementing support for NV_shader_atomic_float. I had misunderstood the hardware specs, and Intel hardware cannot actually do that extension. It does have some floating-point atomic support, so I decided to create an extension based

Re: [Mesa-dev] [PATCH 00/13] Implement INTEL_shader_atomic_float_minmax

2018-08-20 Thread Caio Marcelo de Oliveira Filho
> The code is here: > > > https://cgit.freedesktop.org/~idr/mesa/log/?h=INTEL_shader_atomic_float_minmax The series is Reviewed-by: Caio Marcelo de Oliveira Filho I'd consider adding some clarification about not quietizing sNaN and/or relaxing the definition in the spec (patch 3). >

Re: [Mesa-dev] [PATCH 00/13] Implement INTEL_shader_atomic_float_minmax

2018-08-13 Thread Ian Romanick
bump. I've pushed a rebased version of the branch to the cgit below. On 06/22/2018 10:03 PM, Ian Romanick wrote: > I initially started implementing support for NV_shader_atomic_float. I > had misunderstood the hardware specs, and Intel hardware cannot actually > do that extension. It does have

[Mesa-dev] [PATCH 00/13] Implement INTEL_shader_atomic_float_minmax

2018-06-22 Thread Ian Romanick
I initially started implementing support for NV_shader_atomic_float. I had misunderstood the hardware specs, and Intel hardware cannot actually do that extension. It does have some floating-point atomic support, so I decided to create an extension based on what the hardware actually can do. I