On 06.05.2016 19:09, Marek Olšák wrote:
> On Fri, May 6, 2016 at 12:01 PM, Michel Dänzer wrote:
>> On 06.05.2016 02:01, Marek Olšák wrote:
There is one more hardware limitation that can cause VM faults with T2L
copies and needs a workaround. The exact workaround is still under
dis
On Fri, May 6, 2016 at 12:01 PM, Michel Dänzer wrote:
> On 06.05.2016 02:01, Marek Olšák wrote:
>>> There is one more hardware limitation that can cause VM faults with T2L
>>> copies and needs a workaround. The exact workaround is still under
>>> discussion, but I think this is good enough for r
On 06.05.2016 02:01, Marek Olšák wrote:
>> There is one more hardware limitation that can cause VM faults with T2L
>> copies and needs a workaround. The exact workaround is still under
>> discussion, but I think this is good enough for review already.
>
> BTW, the T2L VM fault is completely harm
> There is one more hardware limitation that can cause VM faults with T2L
> copies and needs a workaround. The exact workaround is still under
> discussion, but I think this is good enough for review already.
BTW, the T2L VM fault is completely harmless. It's caused by SDMA
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On Thu, May 5, 2016 at 12:17 PM, Marek Olšák wrote:
> On Thu, May 5, 2016 at 5:57 PM, Alex Deucher wrote:
>> On Wed, May 4, 2016 at 7:43 PM, Marek Olšák wrote:
>>> Hi,
>>>
>>> This patch series completely rewrites texture copying with SDMA for CIK &
>>> VI. It only uses the "partial" copy packe
On Thu, May 5, 2016 at 5:57 PM, Alex Deucher wrote:
> On Wed, May 4, 2016 at 7:43 PM, Marek Olšák wrote:
>> Hi,
>>
>> This patch series completely rewrites texture copying with SDMA for CIK &
>> VI. It only uses the "partial" copy packets, which makes it a lot simpler
>> (one packet per layered
On Wed, May 4, 2016 at 7:43 PM, Marek Olšák wrote:
> Hi,
>
> This patch series completely rewrites texture copying with SDMA for CIK & VI.
> It only uses the "partial" copy packets, which makes it a lot simpler (one
> packet per layered/3D copy). Most of the complexity is in handling hw
> limit
Hi,
This patch series completely rewrites texture copying with SDMA for CIK & VI.
It only uses the "partial" copy packets, which makes it a lot simpler (one
packet per layered/3D copy). Most of the complexity is in handling hw
limitations, but luckily the SDMA path can be used in the majority o