Re: [Mesa-dev] [PATCH 00/28] i965/blorp: Use NIR for compiling shaders

2016-05-14 Thread Kenneth Graunke
On Tuesday, May 10, 2016 4:16:20 PM PDT Jason Ekstrand wrote: > When Paul originally wrote blorp he hand-rolled a shader builder that > builds i965 shaders directly. This has caused headaches because every time > we make a change to the back-end compiler, we have to update blorp. NIR on > the oth

Re: [Mesa-dev] [PATCH 00/28] i965/blorp: Use NIR for compiling shaders

2016-05-11 Thread Jason Ekstrand
On Wed, May 11, 2016 at 9:28 AM, Pohjolainen, Topi < topi.pohjolai...@intel.com> wrote: > On Tue, May 10, 2016 at 04:16:20PM -0700, Jason Ekstrand wrote: > > When Paul originally wrote blorp he hand-rolled a shader builder that > > builds i965 shaders directly. This has caused headaches because e

Re: [Mesa-dev] [PATCH 00/28] i965/blorp: Use NIR for compiling shaders

2016-05-11 Thread Pohjolainen, Topi
On Tue, May 10, 2016 at 04:16:20PM -0700, Jason Ekstrand wrote: > When Paul originally wrote blorp he hand-rolled a shader builder that > builds i965 shaders directly. This has caused headaches because every time > we make a change to the back-end compiler, we have to update blorp. NIR on > the o

[Mesa-dev] [PATCH 00/28] i965/blorp: Use NIR for compiling shaders

2016-05-10 Thread Jason Ekstrand
When Paul originally wrote blorp he hand-rolled a shader builder that builds i965 shaders directly. This has caused headaches because every time we make a change to the back-end compiler, we have to update blorp. NIR on the other hand tends to be more stable at this point since it has many differ