On Tuesday, May 10, 2016 4:16:20 PM PDT Jason Ekstrand wrote:
> When Paul originally wrote blorp he hand-rolled a shader builder that
> builds i965 shaders directly. This has caused headaches because every time
> we make a change to the back-end compiler, we have to update blorp. NIR on
> the oth
On Wed, May 11, 2016 at 9:28 AM, Pohjolainen, Topi <
topi.pohjolai...@intel.com> wrote:
> On Tue, May 10, 2016 at 04:16:20PM -0700, Jason Ekstrand wrote:
> > When Paul originally wrote blorp he hand-rolled a shader builder that
> > builds i965 shaders directly. This has caused headaches because e
On Tue, May 10, 2016 at 04:16:20PM -0700, Jason Ekstrand wrote:
> When Paul originally wrote blorp he hand-rolled a shader builder that
> builds i965 shaders directly. This has caused headaches because every time
> we make a change to the back-end compiler, we have to update blorp. NIR on
> the o
When Paul originally wrote blorp he hand-rolled a shader builder that
builds i965 shaders directly. This has caused headaches because every time
we make a change to the back-end compiler, we have to update blorp. NIR on
the other hand tends to be more stable at this point since it has many
differ