The Mesa a patch and the piglit patch are both
Reviewed-by: Ian Romanick
On November 26, 2014 3:08:38 PM Neil Roberts wrote:
According to the GLSL spec float literals like ‘1f’ shouldn't be allowed
without adding a decimal point or an exponent. Apparently the AMD driver also
disallows this
Thanks Neil! I was planning to fix this once I was done with the format
conversion stuff, so you saved me some work :)
I tested the patch and it fixes the following dEQP tests:
dEQP-GLES3.functional.shaders.constants.float_int_f_suffix_0_vertex
dEQP-GLES3.functional.shaders.constants.float_int_f_
On Wed, Nov 26, 2014 at 12:02 PM, Neil Roberts wrote:
> According to the GLSL spec float literals like ‘1f’ shouldn't be allowed
> without adding a decimal point or an exponent. Apparently the AMD driver also
> disallows this so it seems unlikely that anything would be relying on it.
> ---
Thanks
According to the GLSL spec float literals like ‘1f’ shouldn't be allowed
without adding a decimal point or an exponent. Apparently the AMD driver also
disallows this so it seems unlikely that anything would be relying on it.
---
This was discussed here:
http://lists.freedesktop.org/archives/mesa-