Brian Paul writes:
> If we call glGetTexImage() for a compressed 2D texture array we need
> to loop over all the slices.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66850
>
> NOTE: This is a candidate for the 9.x branches.
> Cc: mesa-sta...@lists.freedesktop.org
Thanks. I've now pi
If we call glGetTexImage() for a compressed 2D texture array we need
to loop over all the slices.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66850
NOTE: This is a candidate for the 9.x branches.
Cc: mesa-sta...@lists.freedesktop.org
---
src/mesa/main/texgetimage.c | 52
If we call glGetTexImage() for a compressed 2D texture array we need
to loop over all the slices.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66850
NOTE: This is a candidate for the 9.1 branch.
---
src/mesa/main/texgetimage.c | 52 ---
1 file