Re: [Mesa-dev] [PATCH 1/3] mesa: handle 2D texture arrays in get_tex_rgba_compressed()

2013-07-30 Thread Carl Worth
Brian Paul writes: > If we call glGetTexImage() for a compressed 2D texture array we need > to loop over all the slices. > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66850 > > NOTE: This is a candidate for the 9.x branches. > Cc: mesa-sta...@lists.freedesktop.org Thanks. I've now pi

[Mesa-dev] [PATCH 1/3] mesa: handle 2D texture arrays in get_tex_rgba_compressed()

2013-07-24 Thread Brian Paul
If we call glGetTexImage() for a compressed 2D texture array we need to loop over all the slices. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66850 NOTE: This is a candidate for the 9.x branches. Cc: mesa-sta...@lists.freedesktop.org --- src/mesa/main/texgetimage.c | 52

[Mesa-dev] [PATCH 1/3] mesa: handle 2D texture arrays in get_tex_rgba_compressed()

2013-07-17 Thread Brian Paul
If we call glGetTexImage() for a compressed 2D texture array we need to loop over all the slices. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66850 NOTE: This is a candidate for the 9.1 branch. --- src/mesa/main/texgetimage.c | 52 --- 1 file