For the series
Tested-by: Dieter Nützel
on Polaris 20 (RX580) with several Wine-staging (Nine) apps, but I've to
note, that I do NOT have Guild Wars 2 and Torchlight...
Dieter
Am 13.03.2018 23:09, schrieb Axel Davy:
An incorrect formula was used to compute
On Tue, 2018-03-13 at 23:09 +0100, Axel Davy wrote:
> An incorrect formula was used to compute bound_samplers_mask_vs.
> Since s is above always 8 for vs and the variable is encoded on 8
> bits,
> it was always 0.
> This resulted in commiting the samplers every call when
> there was at least one
An incorrect formula was used to compute bound_samplers_mask_vs.
Since s is above always 8 for vs and the variable is encoded on 8 bits,
it was always 0.
This resulted in commiting the samplers every call when
there was at least one texture read in the vs shader.
Signed-off-by: Axel Davy