Re: [Mesa-dev] [PATCH 1/4] st/nine: Fix bad tracking of bound vs textures

2018-03-14 Thread Dieter Nützel
For the series Tested-by: Dieter Nützel on Polaris 20 (RX580) with several Wine-staging (Nine) apps, but I've to note, that I do NOT have Guild Wars 2 and Torchlight... Dieter Am 13.03.2018 23:09, schrieb Axel Davy: An incorrect formula was used to compute

Re: [Mesa-dev] [PATCH 1/4] st/nine: Fix bad tracking of bound vs textures

2018-03-14 Thread Patrick Rudolph
On Tue, 2018-03-13 at 23:09 +0100, Axel Davy wrote: > An incorrect formula was used to compute bound_samplers_mask_vs. > Since s is above always 8 for vs and the variable is encoded on 8 > bits, > it was always 0. > This resulted in commiting the samplers every call when > there was at least one

[Mesa-dev] [PATCH 1/4] st/nine: Fix bad tracking of bound vs textures

2018-03-13 Thread Axel Davy
An incorrect formula was used to compute bound_samplers_mask_vs. Since s is above always 8 for vs and the variable is encoded on 8 bits, it was always 0. This resulted in commiting the samplers every call when there was at least one texture read in the vs shader. Signed-off-by: Axel Davy