On 13/11/17 21:40, Kenneth Graunke wrote:
On Sunday, November 12, 2017 4:06:06 AM PST Lionel Landwerlin wrote:
On 12/11/17 08:35, Kenneth Graunke wrote:
This is a bit more annoying than your average shader - we need to look
at MEDIA_INTERFACE_DESCRIPTOR_LOAD in the batch buffer, then hop over
On Sunday, November 12, 2017 4:06:06 AM PST Lionel Landwerlin wrote:
> On 12/11/17 08:35, Kenneth Graunke wrote:
> > This is a bit more annoying than your average shader - we need to look
> > at MEDIA_INTERFACE_DESCRIPTOR_LOAD in the batch buffer, then hop over
> > to the dynamic state buffer to
On 12/11/17 08:35, Kenneth Graunke wrote:
This is a bit more annoying than your average shader - we need to look
at MEDIA_INTERFACE_DESCRIPTOR_LOAD in the batch buffer, then hop over
to the dynamic state buffer to read the INTERFACE_DESCRIPTOR_DATA, then
hop over to the instruction buffer to
This is a bit more annoying than your average shader - we need to look
at MEDIA_INTERFACE_DESCRIPTOR_LOAD in the batch buffer, then hop over
to the dynamic state buffer to read the INTERFACE_DESCRIPTOR_DATA, then
hop over to the instruction buffer to decode the program.
Now that we store all the