The OCD side of me says it doesn't look right :P The lazy side of me says
it's fine
Either way it doesn't make much difference, it's only exposed with the
extended output anyway
On Fri, 23 Feb 2018 at 16:32 Brian Paul wrote:
> On 02/23/2018 03:06 AM, Mike Lothian wrote:
> > This still looks wro
On 02/23/2018 03:06 AM, Mike Lothian wrote:
This still looks wrong, there's now two 4.3 sections:
Yeah, but I guess I don't see it as a big deal. Fixing it would involve
a bit of a hack. While processing the big list of queries, I'd have to
check for extension=="4.3" and call a function to
This still looks wrong, there's now two 4.3 sections:
4.3:
GL_MAX_ELEMENT_INDEX = 2147483647
GL_MAX_COMPUTE_UNIFORM_BLOCKS = 14
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 32
GL_MAX_COMPUTE_IMAGE_UNIFORMS = 32
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 65536
GL_MAX_COMPUTE_UNIFORM_COMP
Reviewed-by: Andreas Boll
2018-02-21 21:09 GMT+01:00 Brian Paul :
> v2: fix indentation, prefix with "4.3:" like other sections.
> ---
> src/xdemos/glinfo_common.c | 14 ++
> 1 file changed, 14 insertions(+)
>
> diff --git a/src/xdemos/glinfo_common.c b/src/xdemos/glinfo_common.c
> i
v2: fix indentation, prefix with "4.3:" like other sections.
---
src/xdemos/glinfo_common.c | 14 ++
1 file changed, 14 insertions(+)
diff --git a/src/xdemos/glinfo_common.c b/src/xdemos/glinfo_common.c
index efa96e6..3668026 100644
--- a/src/xdemos/glinfo_common.c
+++ b/src/xdemos/gl
On 02/21/2018 09:43 AM, Mike Lothian wrote:
It also seems to have an off by one error
The empty line is actually a valid result of the
glGetStringi(GL_SHADING_LANGUAGE_VERSION) query. Per the GL 4.3 spec,
page 628:
"An empty string indicates support for OpenGL Shading Language 1.10,
which
On 02/21/2018 09:41 AM, Mike Lothian wrote:
This doesn't show as default and seems to be tucked away
underĀ GL_ARB_transform_feedback3
I copied the indentation used for the texture compression formats code
above. That needs to be fixed. I'll fix that in another patch and
update this one.
-
It also seems to have an off by one error
On Wed, 21 Feb 2018 at 16:41 Mike Lothian wrote:
> This doesn't show as default and seems to be tucked away
> under GL_ARB_transform_feedback3
>
> GL_ARB_transform_feedback3:
> GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4
> GL_MAX_VERTEX_STREAMS = 4
>
This doesn't show as default and seems to be tucked away
under GL_ARB_transform_feedback3
GL_ARB_transform_feedback3:
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4
GL_MAX_VERTEX_STREAMS = 4
GL_NUM_SHADING_LANGUAGE_VERSIONS = 16
450
440
430
420
410
---
src/xdemos/glinfo_common.c | 13 +
1 file changed, 13 insertions(+)
diff --git a/src/xdemos/glinfo_common.c b/src/xdemos/glinfo_common.c
index 0411891..c36cff1 100644
--- a/src/xdemos/glinfo_common.c
+++ b/src/xdemos/glinfo_common.c
@@ -794,6 +794,19 @@ print_limits(const char *ex
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