Nine code to match vertex declaration to vs inputs was limiting
the number of possible combinations.
Some sm3 games have issues with that, because arbitrary (usage/index)
can be used.
This patch does the following changes to fix the problem:
. Change the numbers given to (usage/index) combination
On Thu, Nov 27, 2014 at 5:13 AM, Axel Davy wrote:
> Nine code to match vertex declaration to vs inputs was limiting
> the number of possible combinations.
>
> Some sm3 games have issues with that, because arbitrary (usage/index)
> can be used.
>
> This patch does the following changes to fix the p
On Fri, 28 Nov 2014, Marek Olšák wrote:
Does this have any effect on what data drivers get or is it just
internal to Nine?
Marek
No, this patch shouldn't change anything for the driver. It is only
internal to Nine.
Axel___
mesa-dev mailing list
Does this have any effect on what data drivers get or is it just
internal to Nine?
Marek
On Thu, Nov 27, 2014 at 11:13 AM, Axel Davy wrote:
> Nine code to match vertex declaration to vs inputs was limiting
> the number of possible combinations.
>
> Some sm3 games have issues with that, because a
Nine code to match vertex declaration to vs inputs was limiting
the number of possible combinations.
Some sm3 games have issues with that, because arbitrary (usage/index)
can be used.
This patch does the following changes to fix the problem:
. Change the numbers given to (usage/index) combination