[Mesa-dev] [PATCH 2/2] st/nine: Fix vertex declarations for non-standard (usage/index)

2014-12-02 Thread Axel Davy
Nine code to match vertex declaration to vs inputs was limiting the number of possible combinations. Some sm3 games have issues with that, because arbitrary (usage/index) can be used. This patch does the following changes to fix the problem: . Change the numbers given to (usage/index) combination

Re: [Mesa-dev] [PATCH 2/2] st/nine: Fix vertex declarations for non-standard (usage/index)

2014-12-01 Thread Ilia Mirkin
On Thu, Nov 27, 2014 at 5:13 AM, Axel Davy wrote: > Nine code to match vertex declaration to vs inputs was limiting > the number of possible combinations. > > Some sm3 games have issues with that, because arbitrary (usage/index) > can be used. > > This patch does the following changes to fix the p

Re: [Mesa-dev] [PATCH 2/2] st/nine: Fix vertex declarations for non-standard (usage/index)

2014-11-28 Thread Axel Davy
On Fri, 28 Nov 2014, Marek Olšák wrote: Does this have any effect on what data drivers get or is it just internal to Nine? Marek No, this patch shouldn't change anything for the driver. It is only internal to Nine. Axel___ mesa-dev mailing list

Re: [Mesa-dev] [PATCH 2/2] st/nine: Fix vertex declarations for non-standard (usage/index)

2014-11-28 Thread Marek Olšák
Does this have any effect on what data drivers get or is it just internal to Nine? Marek On Thu, Nov 27, 2014 at 11:13 AM, Axel Davy wrote: > Nine code to match vertex declaration to vs inputs was limiting > the number of possible combinations. > > Some sm3 games have issues with that, because a

[Mesa-dev] [PATCH 2/2] st/nine: Fix vertex declarations for non-standard (usage/index)

2014-11-27 Thread Axel Davy
Nine code to match vertex declaration to vs inputs was limiting the number of possible combinations. Some sm3 games have issues with that, because arbitrary (usage/index) can be used. This patch does the following changes to fix the problem: . Change the numbers given to (usage/index) combination