Reviewed-by: Jason Ekstrand
On Tue, Jul 18, 2017 at 1:46 AM, Topi Pohjolainen <
topi.pohjolai...@gmail.com> wrote:
> Depth buffers are always Y-tiled. In brw_miptree_choose_tiling()
> driver opts to use linear buffers for small and 1D but this does
> not apply for depth - GL_DEPTH_COMPONENT and
Depth buffers are always Y-tiled. In brw_miptree_choose_tiling()
driver opts to use linear buffers for small and 1D but this does
not apply for depth - GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL_EXT
are considered first.
Signed-off-by: Topi Pohjolainen
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src/mesa/drivers/dri/i965/brw_misc_state.c