On Wed, 2015-07-29 at 21:58 +0200, Marek Olšák wrote:
Hi,
Where does the spec say we should fail to link? I don't see such a
statement there.
I have reviewed ARB_gpu_shader5 and I don't see any specific mentions to
what should be done in this particular case. That said, isn't this the
On Thu, Jul 30, 2015 at 8:49 AM, Iago Toral ito...@igalia.com wrote:
On Wed, 2015-07-29 at 21:58 +0200, Marek Olšák wrote:
Hi,
Where does the spec say we should fail to link? I don't see such a
statement there.
I have reviewed ARB_gpu_shader5 and I don't see any specific mentions to
what
On Thu, 2015-07-30 at 09:43 +0200, Marek Olšák wrote:
On Thu, Jul 30, 2015 at 8:49 AM, Iago Toral ito...@igalia.com wrote:
On Wed, 2015-07-29 at 21:58 +0200, Marek Olšák wrote:
Hi,
Where does the spec say we should fail to link? I don't see such a
statement there.
I have reviewed
Hi,
Where does the spec say we should fail to link? I don't see such a
statement there.
It looks like varyings with stream 0 should not be linked with the
fragment shader.
Marek
On Wed, Jun 18, 2014 at 11:51 AM, Iago Toral Quiroga ito...@igalia.com wrote:
Outputs that are linked to inputs in
Outputs that are linked to inputs in the next stage must be output to stream 0,
otherwise we should fail to link.
---
src/glsl/link_varyings.cpp | 8
1 file changed, 8 insertions(+)
diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp
index 9725a43..3b20594 100644
---
Reviewed-by: Ian Romanick ian.d.roman...@intel.com
On 06/18/2014 02:51 AM, Iago Toral Quiroga wrote:
Outputs that are linked to inputs in the next stage must be output to stream
0,
otherwise we should fail to link.
---
src/glsl/link_varyings.cpp | 8
1 file changed, 8