Re: [Mesa-dev] [RFC 1/3] egl/dri2: enable EGL_NOK_texture_from_pixmap everywhere

2017-06-05 Thread Emil Velikov
On 5 June 2017 at 11:04, Daniel Stone wrote: > Hi, > > On 5 June 2017 at 09:30, Tapani Pälli wrote: >> Android does not support pixmaps, so this should be set to false there. I >> think otherwise this should be fine. > > Wayland, GBM and surfaceless also don't support pixmaps, so I'd > probably l

Re: [Mesa-dev] [RFC 1/3] egl/dri2: enable EGL_NOK_texture_from_pixmap everywhere

2017-06-05 Thread Daniel Stone
Hi, On 5 June 2017 at 09:30, Tapani Pälli wrote: > Android does not support pixmaps, so this should be set to false there. I > think otherwise this should be fine. Wayland, GBM and surfaceless also don't support pixmaps, so I'd probably lean towards just dropping this patch. Cheers, Daniel

Re: [Mesa-dev] [RFC 1/3] egl/dri2: enable EGL_NOK_texture_from_pixmap everywhere

2017-06-05 Thread Tapani Pälli
Android does not support pixmaps, so this should be set to false there. I think otherwise this should be fine. On 06/05/2017 02:52 AM, Emil Velikov wrote: From: Emil Velikov There's nothing platform specific in the extension - all the required core parts are already implemented. Signed-off-b

[Mesa-dev] [RFC 1/3] egl/dri2: enable EGL_NOK_texture_from_pixmap everywhere

2017-06-04 Thread Emil Velikov
From: Emil Velikov There's nothing platform specific in the extension - all the required core parts are already implemented. Signed-off-by: Emil Velikov --- This and the following are an RFC, since I'm not 100% sure if there isn't anything too subtle that enforces the current state of affairs.