On Mon, 2 Jan 2012 16:34:23 +, Dave Airlie airl...@gmail.com wrote:
From: Dave Airlie airl...@redhat.com
EXT_texture_integer isn't strictly equivalent to GL3, the L/I/A integer
formats are not required in GL3, and some drivers may not require them.
I've no idea if we have any hw that
From: Dave Airlie airl...@redhat.com
EXT_texture_integer isn't strictly equivalent to GL3, the L/I/A integer
formats are not required in GL3, and some drivers may not require them.
I've no idea if we have any hw that requires it, just sending the patch along
after discussion on irc.
EXT_texture_integer isn't strictly equivalent to GL3, the L/I/A integer
formats are not required in GL3, and some drivers may not require them.
I've no idea if we have any hw that requires it, just sending the patch along
after discussion on irc.
Another reason was mentioned on irc,
I agree that we shouldn't be exposing EXT_texture_integer.
I think it would be cleaner to just say that if GLSL 1.3 is supported,
all the other features which are part of it are supported too. I would
simplify the code like this (see below), and most of the checks for
EXT_texture_integer should