Am Dienstag, den 09.01.2018, 17:32 +1000 schrieb Dave Airlie:
>
> tests/spec/arb_tessellation_shader/execution/variable-indexing/tcs-
> input-array-float-index-rd.shader_test
> is one of the culprits, it looks like GCM schedules a bunch of basic
> blocks, but then some instructions are dont_move b
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On 8 January 2018 at 17:12, Dave Airlie wrote:
> On 6 January 2018 at 03:41, Gert Wollny wrote:
>> Am Freitag, den 05.01.2018, 18:18 +0100 schrieb Gert Wollny:
>>>
>>> Well, I have tested some piglits now and the behaviour is quite
>>> wired:
>>>
>>> When I run nop as the very first piglit after
On 6 January 2018 at 03:41, Gert Wollny wrote:
> Am Freitag, den 05.01.2018, 18:18 +0100 schrieb Gert Wollny:
>>
>> Well, I have tested some piglits now and the behaviour is quite
>> wired:
>>
>> When I run nop as the very first piglit after booting the machine it
>> works. After running other pig
Am Freitag, den 05.01.2018, 18:18 +0100 schrieb Gert Wollny:
>
> Well, I have tested some piglits now and the behaviour is quite
> wired:
>
> When I run nop as the very first piglit after booting the machine it
> works. After running other piglits (specifically tcs-input-read-
> array-interface
Am Freitag, den 29.12.2017, 17:18 +1000 schrieb Dave Airlie:
> On 29 December 2017 at 16:38, Dave Airlie wrote:
> >
> > I thought I'd done this already, I must dig a bit more.
> >
> > I've pushed mosre stuff to the branch, nop still doesn't work.
> >
> > I've included your patche in one of the
On 29.12.2017 08:18, Dave Airlie wrote:
>
> I think the top patch un my tree fixes the LDS reordering, nop still
> doesn't work
> though which is annoying. maybe you can spot the problem I've been
> staring too long.
Unfortunately my monitor decided to die while I was testing the code.
When I have
On 29 December 2017 at 16:38, Dave Airlie wrote:
> On 11 December 2017 at 22:49, Gert Wollny wrote:
>> Am Freitag, den 08.12.2017, 16:30 +1000 schrieb Dave Airlie:
>>> [snip]
>>>
>>> So I haven't commited these yet, because I wanted to see if I could
>>> get sb to work.
>> Well, it was very much
On 11 December 2017 at 22:49, Gert Wollny wrote:
> Am Freitag, den 08.12.2017, 16:30 +1000 schrieb Dave Airlie:
>> [snip]
>>
>> So I haven't commited these yet, because I wanted to see if I could
>> get sb to work.
> Well, it was very much work in progress, I didn't expect it to be
> committed as
Am Freitag, den 08.12.2017, 16:30 +1000 schrieb Dave Airlie:
> [snip]
>
> So I haven't commited these yet, because I wanted to see if I could
> get sb to work.
Well, it was very much work in progress, I didn't expect it to be
committed as is anyway.
>
> https://cgit.freedesktop.org/~airlied/mes
On 15 November 2017 at 19:29, Gert Wollny wrote:
> Dear all,
>
> since on r600 the tesselation shaders don't go through the sb-optimizer I
> though it might help to improve performance by applying some optimizations
> to the created assembly. The patches are experimental but to a point where
> I t
Dear all,
since on r600 the tesselation shaders don't go through the sb-optimizer I
though it might help to improve performance by applying some optimizations
to the created assembly. The patches are experimental but to a point where
I think some input from you could be helpful.
This patch s
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