ARB_fragment_layer_viewport is enabled unconditionally if geometry
shaders / multiple viewports are also enabled. This seems reasonable,
though I noticed at least it won't work for llvmpipe - entirely due to
the requirement of the viewport/layer value being zero if it wasn't
output by the gs (or
Am 18.09.2014 00:28, schrieb Roland Scheidegger:
ARB_fragment_layer_viewport is enabled unconditionally if geometry
shaders / multiple viewports are also enabled. This seems reasonable,
though I noticed at least it won't work for llvmpipe - entirely due to
the requirement of the viewport/layer
On Wed, Sep 17, 2014 at 6:28 PM, Roland Scheidegger srol...@vmware.com wrote:
ARB_fragment_layer_viewport is enabled unconditionally if geometry
shaders / multiple viewports are also enabled. This seems reasonable,
I avoided adding a cap when adding the feature. Another option was
adding it...
Am 18.09.2014 00:37, schrieb Ilia Mirkin:
On Wed, Sep 17, 2014 at 6:28 PM, Roland Scheidegger srol...@vmware.com
wrote:
ARB_fragment_layer_viewport is enabled unconditionally if geometry
shaders / multiple viewports are also enabled. This seems reasonable,
I avoided adding a cap when