> On Feb 17, 2016, at 7:07 PM, Roland Scheidegger wrote:
>
> You could use different functions for avx and avx2 code, and plug the
> right ones in at runtime, as you can link them both just fine. It just
> requires that your code containing avx2 code is in a different compile
> unit to the one c
On Thu, Feb 18, 2016 at 02:07:25AM +0100, Roland Scheidegger wrote:
> Am 17.02.2016 um 22:09 schrieb Rowley, Timothy O:
> >> On Nov 18, 2015, at 12:34 PM, Emil Velikov
> >> wrote: I have no objections against
> >> getting this merged, although here are a couple of things that
> >> should be sorted
Am 17.02.2016 um 22:09 schrieb Rowley, Timothy O:
>> On Nov 18, 2015, at 12:34 PM, Emil Velikov
>> wrote: I have no objections against
>> getting this merged, although here are a couple of things that
>> should be sorted. Some of these are just reiteration from others:
>
> Sorry about the delay r
> On Nov 18, 2015, at 12:34 PM, Emil Velikov wrote:
> I have no objections against getting this merged, although here are a
> couple of things that should be sorted. Some of these are just
> reiteration from others:
Sorry about the delay responding to this; we’ve been working on a number of the
Hi Tim,
I have no objections against getting this merged, although here are a
couple of things that should be sorted. Some of these are just
reiteration from others:
- First and foremost - please base your work against master. Mesa,
alike most other open-source projects, tries to keep features o
Am 10.11.2015 um 20:36 schrieb Rowley, Timothy O:
>
>> On Oct 22, 2015, at 4:17 PM, Jose Fonseca wrote:
>>
>> They do share a lot already, Mesa, gallium statetracker, and gallivm. If
>> further development in openswr is planned, it might require to jump through
>> a few hoops, but I think it's
> On Oct 22, 2015, at 4:17 PM, Jose Fonseca wrote:
>
> They do share a lot already, Mesa, gallium statetracker, and gallivm. If
> further development in openswr is planned, it might require to jump through a
> few hoops, but I think it's worth to figure out what would take to get this
> merge
On 22/10/15 00:43, Rowley, Timothy O wrote:
On Oct 20, 2015, at 5:58 PM, Jose Fonseca wrote:
Thanks for the explanations. It's closer now, but still a bit of gap:
$ KNOB_MAX_THREADS_PER_CORE=0 ./gloss
SWR create screen!
This processor supports AVX2.
--> numThreads = 3
1102 frames in 5.002 s
Am 22.10.2015 um 00:41 schrieb Rowley, Timothy O:
>
>> On Oct 20, 2015, at 2:03 PM, Roland Scheidegger wrote:
>>
>> Certainly looks interesting...
>> From a high level point of view, seems quite similar to llvmpipe (both
>> tile based, using llvm for jitting shaders, ...). Of course llvmpipe
>> i
> On Oct 20, 2015, at 5:58 PM, Jose Fonseca wrote:
>
> Thanks for the explanations. It's closer now, but still a bit of gap:
>
> $ KNOB_MAX_THREADS_PER_CORE=0 ./gloss
> SWR create screen!
> This processor supports AVX2.
> --> numThreads = 3
> 1102 frames in 5.002 seconds = 220.312 FPS
> 1133 f
> On Oct 20, 2015, at 2:03 PM, Roland Scheidegger wrote:
>
> Certainly looks interesting...
> From a high level point of view, seems quite similar to llvmpipe (both
> tile based, using llvm for jitting shaders, ...). Of course llvmpipe
> isn't well suited for these kind of workloads (the most im
On 20/10/15 23:16, Rowley, Timothy O wrote:
On Oct 20, 2015, at 4:23 PM, Jose Fonseca wrote:
I tried it on my i7-5500U, but I run into two issues:
- OpenSWR seems to only use 2 threads (even though my system support 4 threads)
- and even when I compensate llvmpipe to only use 2 rasterizer t
> On Oct 20, 2015, at 4:23 PM, Jose Fonseca wrote:
>
> I tried it on my i7-5500U, but I run into two issues:
>
> - OpenSWR seems to only use 2 threads (even though my system support 4
> threads)
>
> - and even when I compensate llvmpipe to only use 2 rasterizer threads, I
> still only get ha
On 20/10/15 18:11, Rowley, Timothy O wrote:
Hi. I'd like to introduce the Mesa3D community to a software project
that we hope to upstream. We're a small team at Intel working on
software defined visualization (http://sdvis.org/), and have
opensource projects in both the raytracing (Embree, OSPR
Am 20.10.2015 um 19:11 schrieb Rowley, Timothy O:
> Hi. I'd like to introduce the Mesa3D community to a software project
> that we hope to upstream. We're a small team at Intel working on
> software defined visualization (http://sdvis.org/), and have
> opensource projects in both the raytracing (
> On Oct 20, 2015, at 12:44 PM, Ilia Mirkin wrote:
>
> On Tue, Oct 20, 2015 at 1:43 PM, Ilia Mirkin wrote:
>> On Tue, Oct 20, 2015 at 1:11 PM, Rowley, Timothy O
>> wrote:
>>> Does one build work on both AVX and AVX2?
>>> -
>>>
>>> * Unfortunately, no.
[re-adding mesa-dev, dropped accidentally]
On Tue, Oct 20, 2015 at 1:43 PM, Ilia Mirkin wrote:
> On Tue, Oct 20, 2015 at 1:11 PM, Rowley, Timothy O
> wrote:
>> Does one build work on both AVX and AVX2?
>> -
>>
>> * Unfortunately, no. The architecture sup
Hi. I'd like to introduce the Mesa3D community to a software project
that we hope to upstream. We're a small team at Intel working on
software defined visualization (http://sdvis.org/), and have
opensource projects in both the raytracing (Embree, OSPRay) and
rasterization (OpenSWR) realms.
We're
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