It's not supported and not useful in any way. TGSI llvmpipe is missing a
lot of features.
Dave
On Thu, 19 Nov 2020, 18:35 Tommy Chou, wrote:
> Hi,
>
> When running Vulkan code through lavapipe, SPIRV shaders are first
> converted to NIR. Is it possible to further translate or dump that NIR to
>
Hi,
When running Vulkan code through lavapipe, SPIRV shaders are first
converted to NIR. Is it possible to further translate or dump that NIR to
TGSI format or is it unsupported? I tried running vkcube with
LP_DEBUG=tgsi,tgsi_ir but it segfaulted.
Thanks,
Tommy
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