Re: [Mesa-dev] Please bring back __GL_FSAA_MODE

2019-01-11 Thread Henri Verbeet
On Fri, 11 Jan 2019 at 13:05, Tom Butler wrote: > In particular I'm looking to get FSAA working in older games via wine, mostly > they don't support antialiasing which is a shame because there's plenty of > GPU power going to waste which could be fixing the jaggles. On nvidia > __GL_FSAA_MODE

Re: [Mesa-dev] Please bring back __GL_FSAA_MODE

2019-01-11 Thread Tom Butler
Thanks Marek, what would need to happen to get this enabled again? Will simply reverting the commit that took it out work? If so is there any chance of getting this put back officially or would I have to manually compile the driver each release? In particular

Re: [Mesa-dev] Please bring back __GL_FSAA_MODE

2019-01-10 Thread Marek Olšák
Yes, reverting the commit should be enough. Marek On Thu, Jan 10, 2019, 5:02 PM Tom Butler Thanks Marek, what would need to happen to get this enabled again? Will > simply reverting the commit that took it out work? If so is there any > chance of getting this put back officially or would I have

Re: [Mesa-dev] Please bring back __GL_FSAA_MODE

2018-11-27 Thread Marek Olšák
Yes, it could be added back. Marek On Tue, Nov 27, 2018 at 3:15 AM Tom Butler wrote: > Hello, > > I realise this was removed for a reason ( > https://lists.freedesktop.org/archives/mesa-dev/2014-September/067864.html > ) but there are cases where it is useful. In older games that do not >

[Mesa-dev] Please bring back __GL_FSAA_MODE

2018-11-27 Thread Tom Butler
Hello, I realise this was removed for a reason ( https://lists.freedesktop.org/archives/mesa-dev/2014-September/067864.html ) but there are cases where it is useful. In older games that do not support native FSAA being able to force it in the driver is the only way to enable it. A quick