On 02/05/2014 05:20 PM, Eric Anholt wrote:
> We're looking at the option of using meta to implement glBlitFramebuffer()
> on gen8, to avoid writing another set of blorp code. I think it's looking
> pretty promising. Here's a first patch series that gets us to the point
> of fixing glBlitFramebuff
We're looking at the option of using meta to implement glBlitFramebuffer()
on gen8, to avoid writing another set of blorp code. I think it's looking
pretty promising. Here's a first patch series that gets us to the point
of fixing glBlitFramebuffer(DEPTH) performance on gm45, which seems like a
n