[Mesa-dev] libMesaGLwM.a

1999-01-02 Thread Dimitri PAPADOPOULOS-ORFANOS
Hi, The Makefile in directory 'Mesa-3.0/widgets-mesa/src' does not build the 'libMesaGLwM.a' library. Issuing the 'make libMesaGLwM.a' command does not work either. This has not changed in 3.1 beta 3. I see that all RPM packages also lack this library. Shouldn't this be corrected? Am I missing

[Mesa-dev] bugs with different mesa drivers (q2)

1999-01-02 Thread A . Borrmann
Hi, for some time i thought this was a bug in the glx-mga driver, but its the same with X11-sw and 3dfx: http://www.tu-bs.de/~y980/q2water.jpg (taken from "quake2 +map q2dm1") The water is supposed to be blue like the small triangle i have marked. For some silly reason it is mostly blue

[Mesa-dev] branching plans

1999-01-02 Thread Brian Paul
I've been wanting to finish Mesa 3.1 for some time now but there's still outstanding bugs to be fixed. Keith's been working on those and in the mean time I've been working on newer development. We believe it's time to make a branch so we can do both. Here's the plan: We're adopting an

Re: [Mesa-dev] MesaCVS Bugs

1999-01-02 Thread Brian Paul
SiO2 Software wrote: 1. The sample texgen.c is busted - the teapot is drawn smooth-shaded wireframe. 2. Texturing is broke in some instances - texture coordinates are zero (hence texel [0,0] is always used). Anyone else seen these problems? I just did a cvs update and clean build and

Re: [Mesa-dev] check-in: optimized texture download

1999-01-02 Thread Kendall Bennett
Brian Paul [EMAIL PROTECTED] wrote: I've rewritten the texture download paths. The code is much cleaner now, less memory is used, and it's faster. Yeah! Cool! This was long-overdue work. I was hesitant to make these big changes for Mesa 3.1 but John C. pushed a bit. I've done enough

[Mesa-dev] Assyntax.h revisited

1999-01-02 Thread Kendall Bennett
Hi Guys, Well, we went back and re-visited the Assyntax.h stuff again, and worked through the problems we were having. The problems we had were as follows: 1. No 'good' cpp is available on Win32 with most compilers. To solve this we now have a copy of the Cygwin cpp.exe in our build path

Re: [Mesa-dev] check-in: optimized texture download

1999-01-02 Thread Brian Paul
Kendall Bennett wrote: Brian wrote: This was long-overdue work. I was hesitant to make these big changes for Mesa 3.1 but John C. pushed a bit. I've done enough testing that I feel good about putting this code in 3.1. Of course, let me know asap if you find a new texture download

[Mesa-dev] ECMWF sample almost completes

1999-01-02 Thread Hughes, Gareth
I've checked in some rather significant changes to the tessellation code. The winding rule code has evolved a lot, and all three tessellation demos should work correctly - except the self-intersecting parts of book/tesswind. The first half is okay, but I'm tracking down problems in the segment

[Mesa-dev] New tessdemo

1999-01-02 Thread Hughes, Gareth
I've found that your new tessdemo stops working if the lines self intersect. Is this a requested behavior? The self-intersecting code is still under development at the moment. It works in some instances (ie. the star in book/tess), but I'm still ironing out the implementation of contour

Re: [Mesa-dev] ECMWF sample almost completes

1999-01-02 Thread Theodore Jump
And finally Ted, I just built Mesa on Win32 and got several thousand warnings. This does seems a little high... Are we still trying to fix this? Yeah, that's about right. ;^( I'll be working on it, but it's a slow/mechanical process ... I wasn't able to get the warning logs up on the www