Ooops, this mail should not go to mesa-dev, please ignore!
(It's glx-mga specific)
On 30-Sep-99 [EMAIL PROTECTED] wrote:
>
> On 30-Sep-99 Keith Whitwell wrote:
>> In my last commit to glx (minutes ago), I've hacked the RastSetup routines
>> to
>> always populate color, even for clipped vertices
On 30-Sep-99 Keith Whitwell wrote:
> In my last commit to glx (minutes ago), I've hacked the RastSetup routines to
> always populate color, even for clipped vertices and even if flat-shading is
> disabled. This isn't optimal, but it fixes the gears bug.
Probably the same fix I made locally here
[EMAIL PROTECTED] wrote:
>
> While debugging wrong colors in clipped triangles in the MGA GLX driver
> I discovered that the triangle function was called with
> tri(VB, p0,p1,p2, pv) - with pv being a clipped vertex!
>
> I could fix this in the MGA driver by simply copying the color also
> for c
While debugging wrong colors in clipped triangles in the MGA GLX driver
I discovered that the triangle function was called with
tri(VB, p0,p1,p2, pv) - with pv being a clipped vertex!
I could fix this in the MGA driver by simply copying the color also
for clipped vertices into the device VB but