RE: [Mesa-dev] Re: clipped vertex still used...

1999-09-30 Thread A . Borrmann
Ooops, this mail should not go to mesa-dev, please ignore! (It's glx-mga specific) On 30-Sep-99 [EMAIL PROTECTED] wrote: > > On 30-Sep-99 Keith Whitwell wrote: >> In my last commit to glx (minutes ago), I've hacked the RastSetup routines >> to >> always populate color, even for clipped vertices

[Mesa-dev] Re: clipped vertex still used...

1999-09-30 Thread A . Borrmann
On 30-Sep-99 Keith Whitwell wrote: > In my last commit to glx (minutes ago), I've hacked the RastSetup routines to > always populate color, even for clipped vertices and even if flat-shading is > disabled. This isn't optimal, but it fixes the gears bug. Probably the same fix I made locally here

[Mesa-dev] Re: clipped vertex still used...

1999-09-30 Thread Keith Whitwell
[EMAIL PROTECTED] wrote: > > While debugging wrong colors in clipped triangles in the MGA GLX driver > I discovered that the triangle function was called with > tri(VB, p0,p1,p2, pv) - with pv being a clipped vertex! > > I could fix this in the MGA driver by simply copying the color also > for c

[Mesa-dev] clipped vertex still used...

1999-09-30 Thread A . Borrmann
While debugging wrong colors in clipped triangles in the MGA GLX driver I discovered that the triangle function was called with tri(VB, p0,p1,p2, pv) - with pv being a clipped vertex! I could fix this in the MGA driver by simply copying the color also for clipped vertices into the device VB but