[Mesa-dev] Build problem with Mesa 3.1 for Windows / FX

1999-12-17 Thread Neal Tringham
Hi, I've just built the Mesa 3.1 final version for Win32 / 3dfx support. Everything worked fine with assembly language support off (the NASM line commented out in makefile.fx), but with assembly language support on I get the link errors listed below. I'm using Visual C 6 with service

[Mesa-dev] configure: dec/alpha flags

1999-12-17 Thread Brian Paul
Someone reported a compiler flag problem using the GNU configure build method. The flag -ieee_with_no_inexact must be used when compiling for the Alpha processor using the DEC compiler. Otherwise there's a problem with FP exceptions. The old-style Mesa makefiles did this but I'm not sure how

[Mesa-dev] glean (OpenGL test suite) now on SourceForge

1999-12-17 Thread akin
I've set up a project page for glean on SourceForge: http://glean.sourceforge.net/ From there you can find sources, executables for Windows, documentation, etc. The project is still in its infancy, so contributions are welcome! Allen ___

Re: [Mesa-dev] Build problem with Mesa 3.1 for Windows / FX

1999-12-17 Thread Eero Pajarre
Neal Tringham wrote: Hi, I've just built the Mesa 3.1 final version for Win32 / 3dfx support. Everything worked fine with assembly language support off (the NASM line commented out in makefile.fx), but with assembly language support on I get the link errors listed below. I'm

Re: [Mesa-dev] Build problem with Mesa 3.1 for Windows / FX

1999-12-17 Thread Eero Pajarre
Eero Pajarre wrote: The correct fix would be adding FX\X86\fx_3dnow_fastpath.obj to the end of the X86OBJS, but... There seems to be something going wrong with the CPP macro expansion, at least on my VC++ 5.0. Neal, you could of course try this? Ok this seems to work: (Neal, could

Re: [Mesa-dev] Build problem with Mesa 3.1 for Windows / FX

1999-12-17 Thread Neal Tringham
Eero Pajarre [EMAIL PROTECTED] writes Ok this seems to work: (Neal, could you please test this with your VC version? and propably it would be best that some Linux/Gcc users would try this now as well) With those two changes, the code builds and links fine. I'm afraid I can't do a runtime test

Re: [Mesa-dev] Build problem with Mesa 3.1 for Windows / FX

1999-12-17 Thread Daryll Strauss
On Fri, Dec 17, 1999 at 10:24:46PM +0200, Eero Pajarre wrote: Does this mean that the problem should be fixed in 3.2 CVS, 3.3 CVS? (I seem to get blue help text in 3dfx/demos/teapot, should be red?) I've got one more patch for that one. It's in my CVS repository on dri.sourceforge.net, but

Re: [Mesa-dev] Build problem with Mesa 3.1 for Windows / FX

1999-12-17 Thread Brian Paul
Eero Pajarre wrote: Ok this seems to work: (Neal, could you please test this with your VC version? and propably it would be best that some Linux/Gcc users would try this now as well) 1) add FX\X86\fx_3dnow_fastpath.obj to the end of X86OBJS variable at makefile.fx. Done in 3.2 and 3.3

Re: [Mesa-dev] Build problem with Mesa 3.1 for Windows / FX

1999-12-17 Thread Daryll Strauss
On Fri, Dec 17, 1999 at 11:28:02PM +0200, Eero Pajarre wrote: I have not so far have met any texture problems (I would change performance for correctness, if it would happen in my program...) You likely wouldn't unless you are using multitexturing and have more textures than available memory.