Re: [Mesa-dev] SGI Opensources OpenGL! (fwd)

2000-01-26 Thread akin
On Wed, Jan 26, 2000 at 12:09:02PM -0600, C.J. Beyer wrote: (Forwarded from Steve Baker, I think) | | However, I'd really like to here responces to this comment: | |"Based on discussions with some of the active Mesa developers, | there's a reasonable chance of merging the two together

[Mesa-dev] glean (OpenGL test suite) now on SourceForge

1999-12-17 Thread akin
I've set up a project page for glean on SourceForge: http://glean.sourceforge.net/ From there you can find sources, executables for Windows, documentation, etc. The project is still in its infancy, so contributions are welcome! Allen ___

Re: [Mesa-dev] New features?

1999-09-01 Thread akin
Steve Baker wrote: | | ...and MIPmapping with GL_LINEAR_MIPMAP_LINEAR can require 8 texels | to be accessed per pixel. ... And some forms of anisotropic filtering require even more. I just thought I'd keep the discussion simple by offering only one example. :-) | ...

Re: [Mesa-dev] headers for src/asm_mmx.c

1999-06-11 Thread akin
Jon Taylor wrote: |... If the new generic interface can be implemented using a | dynamic library based system, it would not necessarily have to be | Mesa-specific. It could be implemented directly or as a wrapper layer | around the GLX/WGL/etc interfaces, whether those interfaces

Re: [Mesa-dev] Re: gamma.c - speedup

1999-06-07 Thread akin
| I think rendering of Rects should always take place with flat rendering, | because smooth rendering doesn't make sense because it's impossible to | specify different colors/normals for the vertices. ... | ... Did I miss something ? Maybe fogging ? Lighting can cause the vertices