On Wed, Jan 26, 2000 at 12:09:02PM -0600, C.J. Beyer wrote:
(Forwarded from Steve Baker, I think)
|
| However, I'd really like to here responces to this comment:
|
|"Based on discussions with some of the active Mesa developers,
| there's a reasonable chance of merging the two together
I've set up a project page for glean on SourceForge:
http://glean.sourceforge.net/
From there you can find sources, executables for Windows, documentation,
etc.
The project is still in its infancy, so contributions are welcome!
Allen
___
Steve Baker wrote:
|
| ...and MIPmapping with GL_LINEAR_MIPMAP_LINEAR can require 8 texels
| to be accessed per pixel. ...
And some forms of anisotropic filtering require even more. I just
thought I'd keep the discussion simple by offering only one example. :-)
| ...
Jon Taylor wrote:
|... If the new generic interface can be implemented using a
| dynamic library based system, it would not necessarily have to be
| Mesa-specific. It could be implemented directly or as a wrapper layer
| around the GLX/WGL/etc interfaces, whether those interfaces
| I think rendering of Rects should always take place with flat rendering,
| because smooth rendering doesn't make sense because it's impossible to
| specify different colors/normals for the vertices. ...
| ... Did I miss something ? Maybe fogging ?
Lighting can cause the vertices