Man, Win32 development really annoys me at times :) Oh, to be at home
working on my Linux box...
I'm not sure if anyone has tried this in a while, but the src-glut/
directory basically won't compile under Windows. Maybe it's just the use of
the old DSP files from 3.0, but even starting from
"Hughes, Gareth" wrote:
Man, Win32 development really annoys me at times :) Oh, to be at home
working on my Linux box...
I'm not sure if anyone has tried this in a while, but the src-glut/
directory basically won't compile under Windows. Maybe it's just the use of
the old DSP files
Well I have compiled glut succesfully using the
makefile.fx (in src-glut). (Compiled with
VisualStudio 97 == VC++ 5.0)
I had to do two changes:
1) clean the makefile.fx line endings
(I used GNUEmacs on windows and deleted
the ^M characters)
Done.
2) Applied the
There shouldn't be "two" win32 directories - remember that Windblows doesn't
differentiate files/dirs base case of lettering, so all of the fines in both
"Win32/" and "win32/" should be in one hierarchy. The creation of these two
separate directories was probably a typing mistake (likely on my
I can update the DSP files, but that would move them over to
DevStudio 6 as I no longer have DevStudio 5, and I don't know
how that would affect the user base at all (they DSP/DSW files
are NOT compatible across versions, although 6 will load -and
convert- 5's). Opinions?
I'm using 6 at
"Hughes, Gareth" wrote:
Win32 support is moving away from the IDE and to the command line, so win32/
looks more like the right one (according to the README.WIN32). However, we
need NMAKE.MAK and NMAKE.MIF to build Mesa...
Ted, any help here? I've taken my 3.0 Win32/ dir and hacked the
"Hughes, Gareth" wrote:
Is there still meant to be one? The Win32 makefiles seem to live here, but
as this directory isn't in CVS anymore it seems kinda hard to build Mesa
for
Win32. Or am I just missing something? :-)
This would greatly assist in me getting the new tessellation code