[Mesa3d-dev] [Bug 8250] Warcraft player avatars not rendered correctly when GL_ARB_vertex_program enabled.

2006-12-07 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8250 --- Additional Comments From [EMAIL PROTECTED] 2006-12-07 00:47 --- (In r

[Mesa3d-dev] Fw: Two patches for i965 driver

2006-12-07 Thread Keith Whitwell
(Reply to all) - Forwarded Message From: Keith Whitwell <[EMAIL PROTECTED]> To: "Xiang, Haihao" <[EMAIL PROTECTED]> Sent: Thursday, December 7, 2006 9:25:57 AM Subject: Re: [Mesa3d-dev] Two patches for i965 driver Haihao, Your analysis is correct - the patch should go in unchanged. I'm

[Mesa3d-dev] [Bug 9200] mesa/progs/xdemos/glxpixmap error: GLXBadContext

2006-12-07 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=9200 [EMAIL PROTECTED] changed: What|Removed |Added --

Re: [Mesa3d-dev] Moving Mesa to git

2006-12-07 Thread Matthias Hopf
On Dec 06, 06 13:16:26 -0500, Kristian Høgsberg wrote: > Another common mistake with the git commit message format. There is a > convention that the first line in the commit message should be a > single short summary, optionally followed by a blank line and then a > more detailed description if yo

Re: [Mesa3d-dev] Fw: Two patches for i965 driver

2006-12-07 Thread Brian Paul
Keith Whitwell wrote: > (Reply to all) > > - Forwarded Message > From: Keith Whitwell <[EMAIL PROTECTED]> > To: "Xiang, Haihao" <[EMAIL PROTECTED]> > Sent: Thursday, December 7, 2006 9:25:57 AM > Subject: Re: [Mesa3d-dev] Two patches for i965 driver > > Haihao, > > Your analysis is corr

Re: [Mesa3d-dev] Fw: Two patches for i965 driver

2006-12-07 Thread Michel Dänzer
On Thu, 2006-12-07 at 08:27 -0700, Brian Paul wrote: > Keith Whitwell wrote: > > > > - Forwarded Message > > From: Keith Whitwell <[EMAIL PROTECTED]> > > To: "Xiang, Haihao" <[EMAIL PROTECTED]> > > Sent: Thursday, December 7, 2006 9:25:57 AM > > Subject: Re: [Mesa3d-dev] Two patches for i

Re: [Mesa3d-dev] Moving Mesa to git

2006-12-07 Thread Keith Packard
On Thu, 2006-12-07 at 14:42 +0100, Matthias Hopf wrote: > On Dec 06, 06 13:16:26 -0500, Kristian Høgsberg wrote: > > Another common mistake with the git commit message format. There is a > > convention that the first line in the commit message should be a > > single short summary, optionally follo

Re: [Mesa3d-dev] multiply defined functions in libGL in Mesa 6.5.2

2006-12-07 Thread Alan Coopersmith
Brian Paul wrote: Alan Coopersmith wrote: When trying to build 6.5.2 I'm getting these errors when linking libGL: ../../../bin/mklib -o GL -linker 'gcc' \ -major 1 -minor 2 \ -install ../../../lib -L/usr/X11/lib -R/usr/X11/lib -lX11 -lXext -lm -lpthread -lXxf86vm -L/export/

Re: [Mesa3d-dev] multiply defined functions in libGL in Mesa 6.5.2

2006-12-07 Thread Brian Paul
Alan Coopersmith wrote: > Brian Paul wrote: > >> Alan Coopersmith wrote: >> >>> When trying to build 6.5.2 I'm getting these errors when linking libGL: >>> >>> ../../../bin/mklib -o GL -linker 'gcc' \ >>> -major 1 -minor 2 \ >>> -install ../../../lib -L/usr/X11/lib -R/usr/X11/li

[Mesa3d-dev] [Bug 8250] Warcraft player avatars not rendered correctly when GL_ARB_vertex_program enabled.

2006-12-07 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8250 --- Additional Comments From [EMAIL PROTECTED] 2006-12-07 17:20 --- The p

Re: [Mesa3d-dev] multiply defined functions in libGL in Mesa 6.5.2

2006-12-07 Thread Alan Coopersmith
Brian Paul wrote: > Try adding -DGLX_INDIRECT_RENDERING to your CFLAGS. Thanks! That fixed it so I can build 6.5.2 now. -- -Alan Coopersmith- [EMAIL PROTECTED] Sun Microsystems, Inc. - X Window System Engineering -

[Mesa3d-dev] [Bug 8250] Warcraft player avatars not rendered correctly when GL_ARB_vertex_program enabled.

2006-12-07 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8250 --- Additional Comments From [EMAIL PROTECTED] 2006-12-07 18:13 --- (In r

[Mesa3d-dev] [Bug 8250] Warcraft player avatars not rendered correctly when GL_ARB_vertex_program enabled.

2006-12-07 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8250 --- Additional Comments From [EMAIL PROTECTED] 2006-12-07 18:21 --- Oh ok

[Mesa3d-dev] [Bug 8250] Warcraft player avatars not rendered correctly when GL_ARB_vertex_program enabled.

2006-12-07 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8250 --- Additional Comments From [EMAIL PROTECTED] 2006-12-07 19:46 --- Well,