Re: [Mesa3d-dev] Oops! NULL pointer dereferenced in r200_dri.so

2007-10-29 Thread Jesse Barnes
Yuck. I thought I had traced that function to make sure dPriv would exist at that point, but I guess not. We still need to initialize those fields correctly though... Can any radeon hackers tell me if this one is more correct? Thanks, Jesse On Monday, October 29, 2007 2:17 pm Chris Rankin wro

Re: [Mesa3d-dev] Oops! NULL pointer dereferenced in r200_dri.so

2007-10-29 Thread Jesse Barnes
Arg, aside from the fact that it won't compile... here's another try. Jesse On Monday, October 29, 2007 3:13 pm Jesse Barnes wrote: > Yuck. I thought I had traced that function to make sure dPriv would > exist at that point, but I guess not. > > We still need to initialize those fields correctl

Re: [Mesa3d-dev] Oops! NULL pointer dereferenced in r200_dri.so

2007-10-29 Thread Chris Rankin
--- Jesse Barnes <[EMAIL PROTECTED]> wrote: > Arg, eventually I'll send this mail correctly (last one was rejected > since my @intel.com address isn't a subscriber). > > How does this one look? Well, it compiles and doesn't crash... ;-) Cheers, Chris __

Re: [Mesa3d-dev] [PATCH 0/3] Build programs with or without GLUT available

2007-10-29 Thread Donnie Berkholz
On 12:30 Mon 29 Oct , Brian Paul wrote: > The 7.0.2 release has been on the back burner, but I should do that soon... I'd also like it if we could get this released soon, so I don't have to add a bunch of patches to 7.0.1. Thanks, Donnie -

Re: [Mesa3d-dev] Oops! NULL pointer dereferenced in r200_dri.so

2007-10-29 Thread Jesse Barnes
Arg, eventually I'll send this mail correctly (last one was rejected since my @intel.com address isn't a subscriber). How does this one look? Thanks, Jesse On Monday, October 29, 2007 2:17 pm Chris Rankin wrote: > Hi, > > A NULL pointer is killing OpenGL for my Radeon 9200; here's a quick > fix

[Mesa3d-dev] Problem garbage collecting GLX drawables?

2007-10-29 Thread Chris Rankin
Hi, It occurs to me that the one thing that GarbageCollectDRIDrawables() doesn't do is delete hash items that have been collected. I've created a "quick fix" that destroys the hash and then recreates it, and this stops Warcraft crashing when it tries to exit. (I suppose a better fix would be so

[Mesa3d-dev] [PATCH] nouveau: Don't build by default on xcb for 7.0, either

2007-10-29 Thread Dan Nicholson
Like the linux-dri target, this probably shouldn't be on by default until it's more stable. It currently can't build on the 7.0 branch. --- Dan I don't know if this should be applied for master, too. Nouveau was building for me there. configs/linux-dri-xcb |2 +- 1 files changed, 1 inserti

[Mesa3d-dev] Oops! NULL pointer dereferenced in r200_dri.so

2007-10-29 Thread Chris Rankin
Hi, A NULL pointer is killing OpenGL for my Radeon 9200; here's a quick fix. Cheers, Chris diff --git a/src/mesa/drivers/dri/r200/r200_context.c b/src/mesa/drivers/dri/r200/r200_context.c index 2b18889..6d2392d 100644 --- a/src/mesa/drivers/dri/r200/r200_context.c +++ b/src/mesa/drivers/dri/r20

Re: [Mesa3d-dev] Possible fix for libGL.so.1.2 problem

2007-10-29 Thread Kristian Høgsberg
On Sat, 2007-10-27 at 21:45 +0100, Chris Rankin wrote: > Hi, > > Recently, World of Warcraft has been crashing for me in OpenGL mode with an > X-protocol error. > Basically, an attempt to create a GLX context was returning an error from a > previous attempt to > destroy one. The following patch

Re: [Mesa3d-dev] [PATCH 0/3] Build programs with or without GLUT available

2007-10-29 Thread Dan Nicholson
On 10/29/07, Brian Paul <[EMAIL PROTECTED]> wrote: > Dan Nicholson wrote: > > On 10/29/07, Brian Paul <[EMAIL PROTECTED]> wrote: > >> Dan Nicholson wrote: > >>> This patch set moves the library dependencies for the programs out of > >>> the configs file and into the programs' Makefiles. The purpose

Re: [Mesa3d-dev] [PATCH 0/3] Build programs with or without GLUT available

2007-10-29 Thread Brian Paul
Dan Nicholson wrote: > On 10/29/07, Brian Paul <[EMAIL PROTECTED]> wrote: >> Dan Nicholson wrote: >>> This patch set moves the library dependencies for the programs out of >>> the configs file and into the programs' Makefiles. The purpose of this >>> is to allow building a set of the programs which

Re: [Mesa3d-dev] Spurious interrupts

2007-10-29 Thread malc
On Mon, 29 Oct 2007, Michel D?nzer wrote: > > On Fri, 2007-10-26 at 23:17 +0400, malc wrote: >> On Fri, 26 Oct 2007, malc wrote: >> >>> I have noticed that whenever X is running the amount of "BAD" interrupts, >>> as reported by `cat /proc/interrupts' grows quite fast - around 50/sec. >> >> [..sni

Re: [Mesa3d-dev] [PATCH 0/3] Build programs with or without GLUT available

2007-10-29 Thread Dan Nicholson
On 10/29/07, Brian Paul <[EMAIL PROTECTED]> wrote: > Dan Nicholson wrote: > > This patch set moves the library dependencies for the programs out of > > the configs file and into the programs' Makefiles. The purpose of this > > is to allow building a set of the programs which don't require libglut >

Re: [Mesa3d-dev] [PATCH 0/3] Build programs with or without GLUT available

2007-10-29 Thread Brian Paul
Dan Nicholson wrote: > On 10/29/07, Brian Paul <[EMAIL PROTECTED]> wrote: >> Dan Nicholson wrote: >>> This patch set moves the library dependencies for the programs out of >>> the configs file and into the programs' Makefiles. The purpose of this >>> is to allow building a set of the programs which

Re: [Mesa3d-dev] [PATCH 0/3] Build programs with or without GLUT available

2007-10-29 Thread Dan Nicholson
On 10/29/07, Brian Paul <[EMAIL PROTECTED]> wrote: > Dan Nicholson wrote: > > This patch set moves the library dependencies for the programs out of > > the configs file and into the programs' Makefiles. The purpose of this > > is to allow building a set of the programs which don't require libglut >

[Mesa3d-dev] i965 glsl support (was: mesa: Changes to 'master')

2007-10-29 Thread Brian Paul
Nan hai Zou wrote: [... git check-in info ...] Nan, Since you've merged the i965 GLSL support into Mesa/master, can you summarize what state it's in? Is it fully functional, or are there some unfinished bits? In any case, it's great to have this! I've found one problem, however. In shader/

Re: [Mesa3d-dev] [PATCH 0/3] Build programs with or without GLUT available

2007-10-29 Thread Brian Paul
Dan Nicholson wrote: > This patch set moves the library dependencies for the programs out of > the configs file and into the programs' Makefiles. The purpose of this > is to allow building a set of the programs which don't require libglut > without changing the value of APP_LIB_DEPS. > > The secon

[Mesa3d-dev] [Bug 12906] reproducible crash in _mesa_set_viewport

2007-10-29 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=12906 [EMAIL PROTECTED] changed: What|Removed |Added CC||[EMAIL PROTECTED] -- Configure bu

Re: [Mesa3d-dev] Spurious interrupts

2007-10-29 Thread Michel Dänzer
On Fri, 2007-10-26 at 23:17 +0400, malc wrote: > On Fri, 26 Oct 2007, malc wrote: > > > I have noticed that whenever X is running the amount of "BAD" interrupts, > > as reported by `cat /proc/interrupts' grows quite fast - around 50/sec. > > [..snip..] > > As it often happens good thoughts come